User profile

BlisTer

member
Registered:
Thu Jun 10th 2004
Website:
http://http://www.lovedoctors.be
Last seen:
Tue Aug 17th 2010
Location:
Belgium
Logins:
1
Snarkmarks:
1304
Forum posts:
801
Profile views:
2067

Profile

im a student and make a map once in a while (incredibly, i always seem to finish the maps i start). my first 2 maps i ever made were for duke nukem 3d.. i dont even remember how long ago that was ;)

update: yay, i graduated! and am now a master in civil engineering

These words are my diaries screaming out loud

Maps

0
for the human-vs alien-ai hl mod paroxysm .

a mining facilty. you have to find and retrieve a crate with minerals to the surface.

has been included in the official mappack
5
The old familiar 2fort layout, in a very different style.

Improved water access. Eliminated old chokepoints like the spiral exit.
4
Designed for CTF Leagueplay.

Open, spaceous bases for smooth offense play.
2 bottlenecks for first line of defense.
One with 2 entrance routes (upper level + ramp) and 1 exit route towards fr.
One with the main ramproom as entrance and 2 exit routes (T-junction and airlift) towards fr.