User profile

BlisTer

member
Registered:
Thu Jun 10th 2004
Website:
http://http://www.lovedoctors.be
Last seen:
Tue Aug 17th 2010
Location:
Belgium
Logins:
1
Snarkmarks:
1304
Forum posts:
801
Profile views:
2067

Profile

im a student and make a map once in a while (incredibly, i always seem to finish the maps i start). my first 2 maps i ever made were for duke nukem 3d.. i dont even remember how long ago that was ;)

update: yay, i graduated! and am now a master in civil engineering

These words are my diaries screaming out loud

Maps

0
2nd compo entry.

Though it has similar elements as his predecessor, this one is for the fans of less cubic elements, more theme presence and more compact gameflow. Other changes include:
-altered the middle connection
-orb room
-RPG room
-weapon landmarks
-some lighting

or in 2 words: more intense
4
competition entry 2005.

A base with surrealistic features. The screens give some of it away but you have to see it ingame really. Setting texture details to high is strongly recommended. Since the refract shader is used the effect is nicest with a dx9 graphics card.

Optimized for performance (atleast twice the fps of overwatch).

Connectivity.

Atmosphere.

have fun!
4
Designed for CTF Leagueplay.

Open, spaceous bases for smooth offense play.
2 bottlenecks for first line of defense.
One with 2 entrance routes (upper level + ramp) and 1 exit route towards fr.
One with the main ramproom as entrance and 2 exit routes (T-junction and airlift) towards fr.