User profile

BlisTer

member
Registered:
Thu Jun 10th 2004
Website:
http://http://www.lovedoctors.be
Last seen:
Tue Aug 17th 2010
Location:
Belgium
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Profile

im a student and make a map once in a while (incredibly, i always seem to finish the maps i start). my first 2 maps i ever made were for duke nukem 3d.. i dont even remember how long ago that was ;)

update: yay, i graduated! and am now a master in civil engineering

These words are my diaries screaming out loud

Maps

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*Update Dec 8th 2006: This room is currently being tweaked for 2 mods: Brutal and Fortress Forever. news soon.

My entry for the 2006 competition.
This competition is judged on these categories:

1) Originality - Pretty self explanatory.

2) Creativity - If it cannot be original, shoot for the most impressive unoriginal concept.

3) Attention to detail - The tiny things will count most.

4) Craftsmanship - A rose by any other name is still a rose.

5) Complexity - Think outside the box

Modularity is a continuation of my usual style, this time exploring a "modularity" concept. i.e. making a fairly complex design using a handful of building blocks, with selfmade materials in this case.

more info in the readme.

*update 28/6 4am cet: updated the .bsp, there was a trim texture missing. plz redownload. same link
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2nd compo entry.

Though it has similar elements as his predecessor, this one is for the fans of less cubic elements, more theme presence and more compact gameflow. Other changes include:
-altered the middle connection
-orb room
-RPG room
-weapon landmarks
-some lighting

or in 2 words: more intense
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for the human-vs-alien-ai hl mod paroxysm .

you have to shut down the shield generator of a facility, to enable the bombers to exterminate the alien nest that infests the facility.

included in the official mappack