User profile

Skals

member
Registered:
Fri Apr 4th 2008
Last seen:
Thu Dec 3rd 2015
Location:
England / Latvia
Occupation:
Mapping?
Logins:
1
Snarkmarks:
291
Forum posts:
12
Profile views:
52

Maps

0
New deathrun map created by Skals in a couple of weeks, 1000WPOLY MAX, 1040EPOLY solo. Tested on server with deathrun plugin and 32 people, works well. Good visuals and no lag :) (unless your computer is bad). .WAD files included in .BSP file.
4
Deathrun_Bandicoot is a map based on the popular platform game Crash Bandicoot! This particular map is set in arctica, and the players will have to face a tough harsh and slippery environment, accompanied by TNT and Nitro Boxes, as well as devious traps!
The map also comes with music and sound effects imported straight from the Crash Bandicoot games, and it has been tested to work well!
Types of crates in map: TNT - When touched explodes after 3 seconds. Nitro - Explodes when player goes close by (doesn't have to touch). Mask Crate - Bounces around the place, can be used to access higher areas. Up Crate - A crate with an up mark, launches the player in the air when he jumps on it. Exclamation Crate - When touched, reveals previously hidden crates! Question mark Crate - Contains weapony goodness! Armoured Crate - Only revealed when Exclamation Crate touched.
The map also has a slightly hidden Metal question mark block that takes the player to a hidden bonus level, at the end of which the player will find better weapons and armour!
Players: 32 Max - 31 CT Spawns and 3 Terror Spawns. Difficulty: Easy (Medium with traps). Distance: Medium
Performance good in all areas, average of 300 w_poly everywhere.
Credits: Ambience & Music converted by Skals, ripped from original Crash Games. Environment textures by Skals and ceLoFaN, water textures by Skals. Box textures by FireWavezZ, imported into GoldSource by Skals.
Version1.1: In one area water did not kill players; fixed. The crates with exclamation were affected by use button once plugin as they were funcbuttons, so they are instead triggermultiples now.
0
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.

The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.

Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.

Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

See my profile on gamebanana for more maps: http://www.gamebanana.com/members/1234265