User profile

Skals

member
Registered:
Fri Apr 4th 2008
Last seen:
Thu Dec 3rd 2015
Location:
England / Latvia
Occupation:
Mapping?
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1
Snarkmarks:
291
Forum posts:
12
Profile views:
52

Maps

4
Deathrun_Bandicoot is a map based on the popular platform game Crash Bandicoot! This particular map is set in arctica, and the players will have to face a tough harsh and slippery environment, accompanied by TNT and Nitro Boxes, as well as devious traps!
The map also comes with music and sound effects imported straight from the Crash Bandicoot games, and it has been tested to work well!
Types of crates in map: TNT - When touched explodes after 3 seconds. Nitro - Explodes when player goes close by (doesn't have to touch). Mask Crate - Bounces around the place, can be used to access higher areas. Up Crate - A crate with an up mark, launches the player in the air when he jumps on it. Exclamation Crate - When touched, reveals previously hidden crates! Question mark Crate - Contains weapony goodness! Armoured Crate - Only revealed when Exclamation Crate touched.
The map also has a slightly hidden Metal question mark block that takes the player to a hidden bonus level, at the end of which the player will find better weapons and armour!
Players: 32 Max - 31 CT Spawns and 3 Terror Spawns. Difficulty: Easy (Medium with traps). Distance: Medium
Performance good in all areas, average of 300 w_poly everywhere.
Credits: Ambience & Music converted by Skals, ripped from original Crash Games. Environment textures by Skals and ceLoFaN, water textures by Skals. Box textures by FireWavezZ, imported into GoldSource by Skals.
Version1.1: In one area water did not kill players; fixed. The crates with exclamation were affected by use button once plugin as they were funcbuttons, so they are instead triggermultiples now.
0
Deathrun_Icarus 2 Is a fun new deathrun map created for those who like a good challenge.

It is quite hard and is not advised to be played by beginners of the deathrun game type.

Some features include: 1. Obstacles that change from round to round (Random obstacles) 2. Many traps for the terrorist to use, no overpowered traps 3. Some secret locations in the map for CT's (for equipment and health)

More info: This map took a couple months to make and was a fun project to work on, It is a sequence map after the first map, Deathrun_Icarus, however it was designed completely differently than the first. I hope you like the changes. Extreme attention to detail was taken to have a high detailed map with good performance at the same time. This map was tested on a 32 player server several times, it worked well and all found bugs were fixed. Unlike Icarus1 map I previously created, I added several traps for the terrorist to use in this map.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!
0
I created this small mod for the TWHL.co.za Competition 28 - Map a Dream, which ended on 30th August, 2010. The original concept was to create a really dreamy map of any theme, which would be judged by not only geometry ambience and game play but also the dreaminess of it. This map achieved 3rd place.
See the competition page here:
http://twhl.info/competitions.php?results=28

Note: It comes in mod format for Half-life1, and Is originally intended for steam Half-Life only.

Edit: Sorry for the bad image, I will get a high quality one later on.