User profile

Skals

member
Registered:
Fri Apr 4th 2008
Last seen:
Thu Dec 3rd 2015
Location:
England / Latvia
Occupation:
Mapping?
Logins:
1
Snarkmarks:
291
Forum posts:
12
Profile views:
52

Maps

0
I created this small mod for the TWHL.co.za Competition 28 - Map a Dream, which ended on 30th August, 2010. The original concept was to create a really dreamy map of any theme, which would be judged by not only geometry ambience and game play but also the dreaminess of it. This map achieved 3rd place.
See the competition page here:
http://twhl.info/competitions.php?results=28

Note: It comes in mod format for Half-life1, and Is originally intended for steam Half-Life only.

Edit: Sorry for the bad image, I will get a high quality one later on.
0
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.

The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.

Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.

Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

See my profile on gamebanana for more maps: http://www.gamebanana.com/members/1234265
0
Deathrun_Icarus 2 Is a fun new deathrun map created for those who like a good challenge.

It is quite hard and is not advised to be played by beginners of the deathrun game type.

Some features include: 1. Obstacles that change from round to round (Random obstacles) 2. Many traps for the terrorist to use, no overpowered traps 3. Some secret locations in the map for CT's (for equipment and health)

More info: This map took a couple months to make and was a fun project to work on, It is a sequence map after the first map, Deathrun_Icarus, however it was designed completely differently than the first. I hope you like the changes. Extreme attention to detail was taken to have a high detailed map with good performance at the same time. This map was tested on a 32 player server several times, it worked well and all found bugs were fixed. Unlike Icarus1 map I previously created, I added several traps for the terrorist to use in this map.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!