User profile

Skals

member
Registered:
Fri Apr 4th 2008
Last seen:
Thu Dec 3rd 2015
Location:
England / Latvia
Occupation:
Mapping?
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Maps

0
A deathrun map set inside lambda facilities (Location of Half-Life 1). Taking place after the events of Half-Life 1, the facility is destroyed and contains many residual portals, the players must navigate through these destroyed areas and portals to reach the terrorist.

This map has two versions; deathrunprime and deathrunprime_hard, a normal and hard version of same map, choose which one is best for your server!

Players: Max 26, with 1-2 Terrorists. Difficulty: Medium & Hard (Requires Bhop skill and LJ skill). Time to complete: 2-5 minutes.
All custom content is included into the .bsp file. Please rate and comment!
0
The map takes place in Havana where the
player has to jump and run across several
ledges, platforms and rooftops within the map to
eventually reach the teleporter that will
lead them above the map where the terrorist
is.

All the shortcuts in the map are intentional,
there are a few longjumps you can do to
skip small portions of the map to make your
run quicker, but it's up to you weather you
take the risk or not.

Technical information:
Does not conflict with any deathrun plugins, Allows up to 32 players (spawns are spread, no one will die upon spawning). Has 23 traps for terrorist to use, there are no traps that halt the players progress for a long time like in some bad deathrun maps. To be able to finish the map you need to know how to LJ, Bhop is not necessary but can be done in several areas.

Free run video by Commandeer (3sixty pictures):

http://www.youtube.com/watch?feature=player_embedded&v=X_4AVEneg6Q

Programs used:
Photoshop CS5, Valve Hammer Editor 3.4&3.5
Wally, Sprite Explorer, Batch Compiler, RESGen.
Map compiled with VHLT 25.
0
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.

The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.

Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.

Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

See my profile on gamebanana for more maps: http://www.gamebanana.com/members/1234265