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CoD4Maps

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Maps

0
Added by...
Klink

Key Authors
FlashBull
ThunderBull

Author's Readme/Notes:

DM, TDM, KOTH, SD, DOM, SAB

Extract the Contents into the "Call of Duty 4 - Modern Warfare/usermaps/" Folder

Make sure that it is "Call of Duty 4 - Modern Warfare/usermaps/mp_burgundy_bulls"

3 files should be located in that directory;
mp_burgundy_bulls.ff
mp_burgundy_bulls_load.ff
mp_burgundy_bulls.iwd
5
A Perfect 1:1 Scale convertion of the map Carentan from CoD2.

Added by...
sevensniff

Key Authors
Seven A.K.A. SevenSniff

Author's Readme/Notes:

CARENTAN
Map Title = mp_ctan A.K.A. Carentan
Map Version = 1.0
Author = Seven A.K.A. SevenSniff
Xfire = SevenSniff
Website = http://portfolio.ehdhosting.com

Supported Gametypes
1. Deathmatch
2. Team Deathmatch
3. Domination
4. Search and Destroy
5. Headquaters(King of the hill)
6. CTF & CTFB

Map Size = 20-up
Construction Time = 5 Month - I know... i kept putting it on hold :D
Custom Content = Textures - Models
Known Bugs = Shadows don't cast on Iron Fence.

Credit to Authors
Creater:Seven A.K.A. SevenSniff
Original Designed by IW!

Special Thanks
IW for the Great map :D

Additional Notes
1. Carentan was originally made by Infinity Ward for vCoD & CoD2.
2. Scale of map is EXACTLY the same, Perfect 1:1 scale convertion of CoD2 Carentan.
3. This Is a re-release with revamped lighting and vision settings simply because IW
messed up with the release of chinatown...
0
Inspired from Dice's BF2 Sharqi MP map, a fun and big map for all gametypes :)

Added by...
zeroy

Key Authors
ZeRoY
Chaz

Author's Readme/Notes:

Mp_sharqi_day by Zeroy
This is the Final release of the map. Most bugs have hopefully been caught, it is Final version unless a major bug is found.

All feedback and/or suggestions to the raidersmerciless.com or infinityward.com mapping forums or directly on my site:

http://www.zeroy.com/tacticalnight/index.php?topic=96.0

Email: zeroy99@gmail.com

NOTES: !!! Only tested on 1.5 and AWE4 1.2 !!!

Changes in this version:
  • New minimap
  • New Loadscreen
  • TV Station sides can be accessed again
  • Added way around the hills between Axis spawn and TV Station
  • Removed Leaking/Explosive barrels (issues with oil decals)
  • Added breakable glass to the Double container
The map
It took well over 200 hours from start to finish (started on 19/01/08)
  • 11 Fx are used in the map
  • Scripts used for elevator, breakables, fan spining
  • 146 Textures in use
  • 963 terrain patches (including blending layers)
  • Near 14000 models placed in map (not unique :p)
  • Compile time of about 4 hours
note: Tutorials for all scripts used in this map can be found here: http://www.zeroy.com/tacticalnight/index.php?board=12.0

Gametypes
This map supports: DM/TDM/DOM/SAB/SD/KOTH -- it does not support Oldschool mod.

If you run AWE4 you can enjoy CTF/CTFB/HTF as well :)

Installation
To install on a server you must be running a MOD! (any mod will do even modwarfare or empty folder)

Extract the zip in cod4_root folder
Copy "mp_sharqi_day.iwd" into your mods folder
Run Cod4 and type 'map mp_sharqi_day' in console or add the map to your servers rotation.

For Server Admin - Fog
To enable/disable fog on the map:

add this line to your server config file (i.e server.cfg)

For DAY version:

set mp_sharqi_fog_on "1" // Enable fog on map
set mp_sharqi_fog_on "0" // Disable fog on map

For NIGHT version:

set mp_sharqi_n_fog_on "1" // Enable fog on map
set mp_sharqi_n_fog_on "0" // Disable fog on map

Note that if you don't use the dvar, fog will be disabled.

Credits
Chaz for the terrain (many hours spent on it!) and for the many hours testing the map for bugs
All the modders/mappers for the great help on various bits, especially Wakka/Marshall :)

And of course Infinity Ward for supplying the tools/materials to make this map!