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trepid_jesse

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Registered:
Sun Nov 7th 2004
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http://http://www.trepid.net
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USA
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Student
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jdavis@trepid.net
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Profile

Maps

0
Beta
After a month of hard work (actually more like 2 months if you've been counting since b1 was released), Beta 3 is ready for release. We've made some great changes for b3, like to the computer status lights, info board, messages...oh and of course, the yard has had quite a few changes. The sniper/battlements were completely remade, while still staying somewhat true to the original layout. We also made a few other changes to the yard, like the extra room across the now-walkable arches from the "original" sniper/battlements areas. We also added in the Control Center, but we aren't gonna tell you how to get there...you'll just have to figure that out on your own. So anyway, Beta 3 has been released.

Skayoo is a cool map. It's not like any other map you've played before. Don't go into this map expecting normalness.

The basic idea behind the map's gameplay is to take over the enemy base. You do this by tampering with the enemy computers using their Access Card. There are multiple methods of taking over, which you can see a list of in the map description text file.

Skayoo does have a semi-normal CTF-style gameplay to allow semi-normal TFC gameplay. Even that's not the typical CTF, though; instead, you steal Source Code from the enemy computer lab and upload it to your lab's Source Code computer.

This is by far our favorite map that we've ever made...or that anybody's ever made, for that matter. It's impressive to us that we made this map, so we hope it impresses everyone else who plays it. If we never make another TFC map, this would definitely be the grand finale. In our opinion, it truly is an amazing TFC map, so we hope you enjoy it.

For their work on the custom models, thanks to the following people: Unfor, Dragline, Nine, and Senor. If we left anyone out, please let us know.

Remember that this is still the beta version, so feel free to give us feedback on the map to help make it better.

Something to consider is that we are unable to open TFC, goto the console, and type map skayoo_b3, because TFC crashes. We can create a server on skayoo just fine. But apparently we really are reaching the limits of the HL engine here, so just be aware of that.

Also, expect to see a video for this map soon. Well, I say soon...but who knows when we'll make it. But we're definitely going to make a video of this map.

Yeh...

The next release will either be skayoo_b4 or the final version. That's how close we are to finishing skayoo.
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Wolteg is a push map for TFC. You take the ball from the middle yard area into the enemy base on the cap point. There is a message sytem instead of the colored lights that most push maps have.

The name wolteg came from the song Get Low, by Lil' Jon. Most of our map names don't have any meaning, other than being gibberish that we always say. In a way, the gibberish words do have a meaning, but they're more of an inside thing. Wolteg, however, is not gibberish, it's just Get Low backwards.

Anyway, download the map below, see some screenshots, or even watch the run through video that we made with the first release of wolteg.
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Don't wanna, can't stop, ahhhish!

We dubbed this map style "jousting," and it's pretty easy to see why. The main goal of the map is for a Red and Blue player to try and kill one another in mid-air. All you do is run off of a ramp, and then try to hit your opponent. Arenas 1 & 2 don't have any movement based restriction, but Arenas 3 & 4 are "air strafe free." All that means is that you're movement left and right movement is confided to a corridor that spans the distance of the two pads in Arenas 3 & 4. There's not really just a whole lot to explain, but the map is really fun.

Special thanks to Kaleign from kalmaps.com for helping to come up with the idea for the map.

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches