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trepid_jesse

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Registered:
Sun Nov 7th 2004
Website:
http://http://www.trepid.net
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Sat Sep 24th 2011
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USA
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Student
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jdavis@trepid.net
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Profile

Maps

0
Well, it's finally here...shoobuh is complete. There's not much to say that's would be different from the r01 and r02 pages. This is the biggest map we've ever made, and we think it's the best looking map we've ever made.

This is a CTF map with a twist. You can cap the flag in your team's respawn room, or in the enemy base for 2 points and 10 seconds of quad damage. This simple addition to the map caused quite a headache in tweaking it out, but we think we've found just the right settings.

Earlier, when I said this map is the biggest map we've made, I meant it...seriously. This map takes up all of the space in Hammer, witht he exception a couple of empty areas in the corners. We also didn't go too high and low with the map, but it is rather tall, overall. This is mainly due to the pits, but the map does have some height either way.
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For starters, murk is just a synonym for "dark." The idea for this map was basically created by those maps from Quake 3 with the bouncing pads that are used to get around everywhere. Most everyone has said the map is reminiscent of Richochet, but that certainly wasn't in our minds when we were tweakin this map out. The whole point of the map is for up to six Hunters (soldiers) to knock off as many Unfortunates (civilians) to help their team win. This task is greatly complicated by the fact that you have to do this while working your way around all these pads. Oh yeah, and the Unfortuantes are invincible and have quad damage -- so, Hunters are gonna be runnin for their lives. Just, get the map so you can know exactly what we're talkin' about.
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After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnute is the Cave Ring from memnite_r. The snipers spawn inside the tower from memnate and then they can teleport up to windows in the Cave of Memnute. From the windows, they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, cave area with a big rocks to take cover behind.

Go ahead and download it to start the fun.

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches