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trepid_jesse

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Sun Nov 7th 2004
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http://http://www.trepid.net
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Sat Sep 24th 2011
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USA
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Student
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jdavis@trepid.net
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Profile

Maps

0
A small dueling map that was made for a mapping contest for The Specialists. We didn't release this map for awhile cause we basically forgot about it. The map is pretty cool to play on with a handful of people -- so, it doesn't have to be a dueling map. There's some entity that exists in The Specialists, but isn't fully implemented yet so this map is just meant for about 6 - 10 people to run around and deathmatch it up.
0
Don't wanna, can't stop, ahhhish!

We dubbed this map style "jousting," and it's pretty easy to see why. The main goal of the map is for a Red and Blue player to try and kill one another in mid-air. All you do is run off of a ramp, and then try to hit your opponent. Arenas 1 & 2 don't have any movement based restriction, but Arenas 3 & 4 are "air strafe free." All that means is that you're movement left and right movement is confided to a corridor that spans the distance of the two pads in Arenas 3 & 4. There's not really just a whole lot to explain, but the map is really fun.

Special thanks to Kaleign from kalmaps.com for helping to come up with the idea for the map.
0
After playing memnite with other people, it became clear that with low player counts, the action is very spread out. So we decided to split it into two maps: one map with only the Tower Ring and another map with the Cave Ring. We then turned it into the night for these two maps.

The Ring Control gameplay is different from any other map you've played, except memnite, but it's still fairly simple. Red and Blue fight for contorl of the Ring, while Yellow snipes everyone. Red and Blue can use jump pads to jump up high and through the ring. Flying through the air like this is where the sniping is a lot of fun.

Memnate is the Tower Ring from memnite_r. The snipers spawn inside the tower and then they can teleport up to windows so they can snipe the Red and Blue players. All the action takes place in a huge, wide-open, outdoor area with a few things to take cover behind.

Anyway, download it and have fun.

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches