User profile

trepid_jesse

member
Registered:
Sun Nov 7th 2004
Website:
http://http://www.trepid.net
Last seen:
Sat Sep 24th 2011
Location:
USA
Occupation:
Student
Steam profile:
jdavis@trepid.net
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997

Profile

Maps

0
Beta
After a month of hard work (actually more like 2 months if you've been counting since b1 was released), Beta 3 is ready for release. We've made some great changes for b3, like to the computer status lights, info board, messages...oh and of course, the yard has had quite a few changes. The sniper/battlements were completely remade, while still staying somewhat true to the original layout. We also made a few other changes to the yard, like the extra room across the now-walkable arches from the "original" sniper/battlements areas. We also added in the Control Center, but we aren't gonna tell you how to get there...you'll just have to figure that out on your own. So anyway, Beta 3 has been released.

Skayoo is a cool map. It's not like any other map you've played before. Don't go into this map expecting normalness.

The basic idea behind the map's gameplay is to take over the enemy base. You do this by tampering with the enemy computers using their Access Card. There are multiple methods of taking over, which you can see a list of in the map description text file.

Skayoo does have a semi-normal CTF-style gameplay to allow semi-normal TFC gameplay. Even that's not the typical CTF, though; instead, you steal Source Code from the enemy computer lab and upload it to your lab's Source Code computer.

This is by far our favorite map that we've ever made...or that anybody's ever made, for that matter. It's impressive to us that we made this map, so we hope it impresses everyone else who plays it. If we never make another TFC map, this would definitely be the grand finale. In our opinion, it truly is an amazing TFC map, so we hope you enjoy it.

For their work on the custom models, thanks to the following people: Unfor, Dragline, Nine, and Senor. If we left anyone out, please let us know.

Remember that this is still the beta version, so feel free to give us feedback on the map to help make it better.

Something to consider is that we are unable to open TFC, goto the console, and type map skayoo_b3, because TFC crashes. We can create a server on skayoo just fine. But apparently we really are reaching the limits of the HL engine here, so just be aware of that.

Also, expect to see a video for this map soon. Well, I say soon...but who knows when we'll make it. But we're definitely going to make a video of this map.

Yeh...

The next release will either be skayoo_b4 or the final version. That's how close we are to finishing skayoo.
0
Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway
0
This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches