User profile

trepid_jesse

member
Registered:
Sun Nov 7th 2004
Website:
http://http://www.trepid.net
Last seen:
Sat Sep 24th 2011
Location:
USA
Occupation:
Student
Steam profile:
jdavis@trepid.net
Logins:
1
Snarkmarks:
182
Forum posts:
27
Profile views:
997

Profile

Maps

0
Don't wanna, can't stop, ahhhish!

We dubbed this map style "jousting," and it's pretty easy to see why. The main goal of the map is for a Red and Blue player to try and kill one another in mid-air. All you do is run off of a ramp, and then try to hit your opponent. Arenas 1 & 2 don't have any movement based restriction, but Arenas 3 & 4 are "air strafe free." All that means is that you're movement left and right movement is confided to a corridor that spans the distance of the two pads in Arenas 3 & 4. There's not really just a whole lot to explain, but the map is really fun.

Special thanks to Kaleign from kalmaps.com for helping to come up with the idea for the map.
0
Wolteg is a push map for TFC. You take the ball from the middle yard area into the enemy base on the cap point. There is a message sytem instead of the colored lights that most push maps have.

The name wolteg came from the song Get Low, by Lil' Jon. Most of our map names don't have any meaning, other than being gibberish that we always say. In a way, the gibberish words do have a meaning, but they're more of an inside thing. Wolteg, however, is not gibberish, it's just Get Low backwards.

Anyway, download the map below, see some screenshots, or even watch the run through video that we made with the first release of wolteg.
0
This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches