User profile

trepid_jesse

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Registered:
Sun Nov 7th 2004
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http://http://www.trepid.net
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Sat Sep 24th 2011
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USA
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Student
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jdavis@trepid.net
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Profile

Maps

0
Wolteg is a push map for TFC. You take the ball from the middle yard area into the enemy base on the cap point. There is a message sytem instead of the colored lights that most push maps have.

The name wolteg came from the song Get Low, by Lil' Jon. Most of our map names don't have any meaning, other than being gibberish that we always say. In a way, the gibberish words do have a meaning, but they're more of an inside thing. Wolteg, however, is not gibberish, it's just Get Low backwards.

Anyway, download the map below, see some screenshots, or even watch the run through video that we made with the first release of wolteg.
0
A small dueling map that was made for a mapping contest for The Specialists. We didn't release this map for awhile cause we basically forgot about it. The map is pretty cool to play on with a handful of people -- so, it doesn't have to be a dueling map. There's some entity that exists in The Specialists, but isn't fully implemented yet so this map is just meant for about 6 - 10 people to run around and deathmatch it up.
0
Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway

Articles

Texture alignment through arches using displacement maps

in Half-Life 2 » Architecture

Using displacement maps to preserve texture alignment around arches.

Curved Geometry along Curved Surfaces

in Half-Life 2 » Architecture

Creating curved geometry using arches