User profile

Raeth

member
Registered:
Wed Nov 24th 2004
Last seen:
Fri Oct 24th 2025
Location:
USA
Logins:
1
Snarkmarks:
16
Forum posts:
62
Profile views:
521

Maps

0
Beta
A DM map set around a city square. It was originally inspired by dm_overwatch, but I think it looks significantly different now.

I don't have anything in the way of really "finished" looking shots right now. I've been building everything pretty roughly with the intention of adding better lighting and more detailed architecture once I'm sure I'm not going to delete it. The warehouse shot (#2) is the closest to finished, but there are still a few details missing (like side caps for the metal stairs).

Oh, and I'm horrible at naming things... any suggestions would be appreciated!

12/22/04: Added a few new buildings... there's a brick church in front of the parliment building now. Grigory's shotgun is on the pulpit for right now. Not sure if it's going to stay since it's not really a real weapon. At this point I have almost all the space filled up. Now I just have to detail it all.

12/24/04: Ok, Annabelle had to hit the bricks since it doesn't do any damage. A few more buildings added (Thanks to some inspiration from Anticitizen One). It's really starting to feel like more than a collection of brushes now. It feels real... especially around the city square.

1/08/05: Vis has been running for 2 days now... I turned everything I possibly could into a func_detail but there's no getting around the fact that my level is basically built in a giant skybox. I'll probably have 1 or 2 more days to work on it, and then I'll have to do one more compile and get it into the mail. So much for playtesting....

1/14/05: Dead for the time being. It doesn't look nearly as good as some of the other contest maps, and there are some gameplay and performance issues that need to be sorted. I might come back and rework most of the map, or I might not.