Snarkpit Downloads Archive

railings and gate set

a set of almost 20 models, consisting of railings, posts and gates, all in a similar style. all the models have been compiled for use as static_props, except the gates, which can be used as prop_door_rotating entities. (there are probably other ways of using them too)

(updated with working textures 19/11/05)

Wine Barrel

A wine barrel

Domino_Day

this is made by my own..... i have downloaded the first physics map and saw the domino.....you must have gues'd it al ready...i made a Domino_day map..... in this map you will find all kind of trick's wath you can use to let the domino's fall.....from stairs to bridge's.....good luck with it

Demonforce

Big_dice

This is just a big physics dice that i was gunna use in my competition entry but i dont think i need it any more, so i uploaded it for your playing pleasue.

JT Woods pack

The pack contains

3pines

1spurce

1bush

1sandbag model that looks odd

mini_cooper

non-drivable mini cooper with 4 skin variations. (ooh-err missus)
compiled as a staticprop, it's another model with no LOD's, so if you're gonna use it, don't have it visible from everywhere. ;)

dining chairs

2 chairs models that are identical, apart from the back support.

wooden tables

wooden tables in various sizes and weights

arch set

5 models that were originally made to form part of a cloister. could be used in any number of ways.

piano and stool models

not static props, but the piano is heavy enough that it can't be carried with the grav gun.

it's a pity that i don't know how, or even if, this thing could be made to actually sound like a piano when it gets knocked about.

p38_lightning.mdl

not a lot to say about it really, other than there are no low poly LOD models with it, so it'll be roughly 3500 polys from whatever distance you view it. probably best kept tucked away in a hanger, or visblocked from anywhere distant.

spot1.mdl and spot2.mdl

two largish stage lights type of deal. choosebetween lightson or off.
spot2 has some coloured light skins too.
also, both have various sequences that will point the light up, down, level or somewhere inbetween.
will NOT work if used as a prop_static. needs an entity that has selectable sequences for its full potential.