Snarkpit Maps Archive

Half-Life 2: Deathmatch 2mp_battlefield_c17

Beta
This my first map of obj map
the word m2p mean
1 map 2 playstyles
PLEASE give comment after playing, no whether it's good or bad
and I promise i'll make my best

To activate dm mode, just switch your HL2DM game mode to
Deathmatch
then the dm mode will automatly activate

To activate obj mode, just switch your HL2DM game mode to
TeamDeathmatch
then the obj mode will automatly activate.

Try searching around the map, new weapon, new vehicle you will
discivered. And player must first read the instruction web page to play this map well.

ps: better try obj mode, for dm mode it still some buggy
but you can be more familar with the map in dm mode, because
access are free in dm mode!

Half-Life 2: Deathmatch dm_waterwerx_final

by Juim
Just a new map for me to learn about source engine and its entity structures. Alittle bit of everything will go into this, but it should be playable, and entertaining as well.

Half-Life 2: Deathmatch dm_sdk_outside2006

Hey all I was inspired by one of the sourcesdk_content files that came with hammer called sdk_background so I played around with the landscape and this is what I came up with . Don't judge the screens just download it and try it for your self . Again I hope you guys play this one

Half-Life 2: Deathmatch dm_[sfc]_camp

by dr.bock
Beta
some early screenshots from my first selfmade map.
i think i finished my work soon...2 weeks, maybe 3?

this map is build from the original clanmeetingplace of [SFC]
senior-fight-club:-)

we drink some beer and eat steaks at the fireplace...
my english is not so gut aber wir hatten da m?chtig party und ne menge spass.
wenn euch meine map gef?llt bitte nur positive kritik.

and...visit our homepage http://senior-fightclub.de

and visit 1 of 3 servers, u find the ip on our page

Half-Life 2: Deathmatch dm_pointless

by Stadric
A bunch of random stuff thrown together to make a map that turned out better than I thought.

Half-Life 2: Deathmatch dm_heatmiser

by Hugh
Beta
My map for the compo, it's flat-shaded/fullbright because I don't have HL1 OR HL2... yet. But someday I shall and then it won't look quite so strange.

Pic 1 - Ground floor, the red part will be glass or something.
Pic 2 - Second floor (obviously).
Pic 3 - Flying bell towers that will spread fire from their hindquarters.

Half-Life 2: Deathmatch ATM_Area10

This was done for DrGlass' Mosaic project, and it's in no way playable by itself. I chose the smallest and easiest area to recreate an abandoned indoor pool.

The zip file includes both the .bsp and .vmf file.

Half-Life 2: Deathmatch dm_hctawrevo

by Jez261
Mirrored version of dm_overwatch...

Half-Life 2: Deathmatch dm_nwodkcol

by Jez261
Mirrored version of official map dm_lockdown.. need I say more?

Half-Life 2: Deathmatch dm_tower_arena_v2

by PackRat
i never posted it on snarkpit, but some of you may remember dm_tower_arena from a loonng time ago...

i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har

well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to you dm_tower_arena_v2.

I found it the other day when I was looking thru my old project archives for a scripted sequence i wanted to cannibalize for a more current project. As soon as I saw it I realised I was gonna have to finish it, even tho I don't play hl2dm that much anymore.

The one thing that bothered me the most about the original was the atmosphere... it looked cool but it was way too tranquil. As you can see I've remedied that. The map is now smack in the middle of a thunderstorm that sounds as pleasant as it looks.

Some gameplay changes too - a couple more platforms... some item rearrangements... and now the map actually has slams... the suspended rocket-whore platform is now see-thru and you can shoot thru it, so going up there for the rocket launcher is more risky.

As this is more of a closure release than anything else, I haven't playtested it much, but there shouldnt be any issues as the mods i made are simply from my todo list from the original version.

oh well... enjoy :-)

PS: frankly I don't think the screens do the atmosphere justice. (yes im more proud of the storm than the rest of the map)

EDIT:
hmm maybe im not doing this right... i thought i uploaded some screenshots but i dont see any... so here they are again:
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
Screen 7