Snarkpit Maps Archive

Half-Life 2: Deathmatch Neolide

Beta
Nice and moody map based around an underground Combine research centre thingy. Unforunately there aren't that many fun Combine textures to use, but hopefully won't look too bland when completed. "Spiritual" successor to my Hell-Class map.

*Update 18th Jan: fixed my swapbuffers problem, simply turned the rock textures into a custom one without any bumpmapping-gubbins going on. Frame rates are high again, and much more detail ahoy!

Half-Life 2: Deathmatch dm_industrial_v2

by SparkyX
As you probably noticed, it's inspired by a section of the single-player game. It's actually quite different once you get in-game and look around. It took me 2 weeks to complete this map. I started working on it as soon after I completed cs_complex. Enough reading this crap, go download it now!

Special thanks to Half-Life 2 Single-Player and Fire War mod for references.

Update 20/02/2005
Version 2 of dm_industria has been released.
Note: The screenshots above are not Version 2 screenshots.

Half-Life 2: Deathmatch dm_pinnacles

MY Valve Map contest submission. A Large Combine themed map.

Half-Life 2: Deathmatch dm_nfw_spire

Indoor map for 2-8 players.
Four rooms on two floors around an open courtyard-like center
under a glass dome (or spire...).

Specials:

Motor driven rotating door (with switch) - you can go through it
while it's running, if you're lucky...;-)

In the center: A huge motor driven fan (with switch) mounted below
the ground, blowing you up the spire to a circular tire shaped
platform with goodies (like rocket launcher and crossbow).

Around the fan place: A "moat" like water barrier. There are two
bridge plates - but they can be pushed or carried way!

Half-Life 2: Deathmatch dm_lakeside

by habboi
Dm_Lakeside
This is my favourite map because i spent a lot of time on the mountains and i made a cool system where there are 20 buttons, each one plays a song from HL2 so that it gives the player more confidence in fighting!
- dm_lakeside -- By Habboi (William Nicholls)
This is my second Source map and i enjoyed making it as much as i hope you will enjoy playing it! It is dedicated to my friends Adam Holt and Jamie Pierre because it's our last year and we may not see each other again!

Amount of people in map

Min - 3 Max - 8

If you host it, I would be happy to know where! My msn email is williamnicholls@hotmail.com

Half-Life 2: Deathmatch dm_station_17

by Hench
A small trainstation map (i love trains :))

Half-Life 2: Deathmatch dm_npetrol

Here it is, the final version of my map. Formerly known as dm_plaza, this map has taken on a new name. The Northern Petrol Building features an employee recreation area, parkade, office hallways, and a dazzling lobby to let loose on everyone in the area.
The Combine are dying to take control of this rebel outpost, but it's been a tough battle, either take on the combine in a fight for your survival, or take on the roll of combine and stop the rebel uprising.

Half-Life 2: Deathmatch dm_central_station_v1

Central Station's action revolves around three areas,
a nice romantic urban outdoor setting in the shine of moon and street lights, indoors youll find the mall area three open levels to shop and get shot, below is the subway station dodge between the pillars and crunch players with the passing trains.
my first source map and dm ever (prior work on BF42:DC)

Half-Life 2: Deathmatch dm_ultracore

by venomus
My first HL2 map, I even sent this off to valve to enter the contest, though I can't say whether it has/will get there on time lol.

15/02/05: In case you didn't find this out elsewhere during the downtime, I have now released a public beta of the map. Click the download link above and post that gameplay feedback!

Half-Life 2: Deathmatch dm_plaza

by Zeon
Beta
A high-rise building with elevators and vent access to the roof, where you will be able to reign down terror onto the plaza below.

Half-Life 2: Deathmatch DM_Hydro

Beta
NEWEST UPDATE: Well I've finished beta 2 of DM_HYDRO so it's ready for some playing. Finallys the pit is back up so I can get some decent commentary.

DOWNLOAD FROM HERE: http://files.filefront.com/DM_HYDRO_B2/;3802345;;/fileinfo.html
EVEN NEWER UPDATE: Here are some screens of the changes/additions made since the competition, which will be featured in the beta 2 released in a couple of days, new weapon placement permitting. The shots show the new larger tunnels, the addition of a walkway and structure across the canal, and small stairs that have replaced all of the jump crouch areas (they've been clipped so they work smoothly).
NEW UPDATE: Here are some new screens from the compile that I have sent for the competition, showing the basic layout out and features of the map. It's still got some bugs I haven't had time to fix, but they are only minor and do not effect gameplay.

Once I had fixed some obvious errors in the map the compile time was only 2 1/2 hours, just goes to show how rooted it was before, with a compile time of 60+ hours and counting :P.

Download should be available sometime after the competition closes.
UPDATE: Here are some new screens for the map, including some of the partially constructed and still under developement surrounding environment.
Here is my entry for the Valve Mapping Competition which I've been working on since the release of the full SDK. It's set amidst a partially constructed and subsequently abandoned hydro electric plant at the base of a dam.

In its current stage it lacks detail which will be added shortly, as well as the surrounding environment and part of the playable area. I wanted to go for a more open and realistic environment for the combat as supported by the new Source engine, with various vertical levels of combat as well as a mixture of close-long range fighting. These shots show the main generator building with partially completed generator pits (linked with piping) and a section of the water front area. This structure will be situated directly at the base of the dam.

I hadn't intended on posting anything till it was finished, or just about, but after getting back from a weeks vacation and seeing Tarky's release of dm_cascade as well as other maps of a similar theme I figured it might be a good idea to put it up, lest someone thinks I've ripped it off.

Anyway, it has a long way to go still so be gentle. Now I'm back home I should have some updated screens shortly.

Half-Life 2: Deathmatch Myrk-

by Myrk-
Beta
Thanatos comes to Half-lfe 2...