Snarkpit Maps Archive

Counter Strike ka_underbelly

World of Warcraft Dalaran's Sewer PVP Arena inspired map

Have Fun

Please, rate & comment.

EDIT: File reuploaded because of a model was missing

Counter Strike he_christmas

HE Christmas - Deathmatch/HE Rain
Mapping by Ruben N a.k.a:
LORD OF THIS WORLD & jovisst

Feel free to contact me @ Ruben.N92@hotmail.com

Story: Christmas time is coming soon and the TNT-addicts
are at it again!
It's a good day to DIE!

Ts: Blow the hell out of CTs!

CTs: Blow 'em up!

NOTES:
  • Ladders to get up on the sides
  • Inside the container there are some mp5's for FREE!
Credits & Special THANKS to:
NeoHL - For the help with creating animated textures!
Samuel - For the idea
http://gamebanana.com/ (For existing)
http://www.17buddies.net/ (For existing)

And ofcourse the whole CS 1.6 mapping community (What's left of it..)!!!
Remember kids, listen to SLAYER \..666\..

Counter Strike de_rantasauna2013

Rantasauna 2013 - Bomb/Defuse
Mapping by Ruben N a.k.a:
LORD OF THIS WORLD & jovisst

Feel free to contact me @ Ruben.N92@hotmail.com

Story: A couple of finnish cops are out at a beachhouse drinking beer,
eating makkara and enjoying the sauna when suddenly they get a call that
Swedish Terrorists are on their way to blow up their beloved sauna...

Ts: Destroy the sauna and go home!
(Bombzone in the sauna ofcourse)

CTs: Defend the sauna at all costs!

NOTES:
  • There are more than one way to get to the holy sauna.
  • Sewers/Caves.
  • The back of the house has a vent that goes to the sauna.
  • 2 Ropes to climb up on the roof.
Credits & Special THANKS to:
urkki(senna) & Jonuz for map ideas and beta testing!
Tonight A (For the Yacht)
klaymen (For creating the original cs_sauna)
Elmokki (For creating de_rantasauna_v2 which gave me ideas)
http://gamebanana.com/ (For existing)
http://www.17buddies.net/ (For existing)

And ofcourse the whole CS 1.6 mapping community (What's left of it..)!!!
Remember kids, listen to SLAYER \..666\..

Counter Strike de_Streetwar

by No.2
Beta
Hi all :crate:

StreetWar was not created to be competive, clan war map. All the time i have in mind that it must be fun map to play, with new features of gameplay if possible.

War on street, war on rooftops, war inside buildings

Its also provides many jumps places,
tactics stool opportunities.
Its up to you what path you choose

It starts 10 years ago in summer 2003 (it was efing hot) by sketch during class.
That means you can find or see many nuances on this map as it evolved through time. (sometimes its f*cking shit)

Problem is it wasnt test play by people in long time thus it could be work of a mad man :flail: unbalanced etc.
I need to see it in action, observe the basic flow of the map and than do final touches.

Can someone help me with this?
Some admin who can place StreetWar in maplist on server
Im gonna offer this beta version to various servers.

!!!!Not sure if i did everything right prepearing it in order to play it right away without problems.
So please tell me what is necessary to do if problems occur!!!!

contact me on my gmail : 2tontoavaro@gmail.com

thank you for your time

aisha/peace

2

Counter Strike deathrun_bandicoot

by Skals
Deathrun_Bandicoot is a map based on the popular platform game Crash Bandicoot! This particular map is set in arctica, and the players will have to face a tough harsh and slippery environment, accompanied by TNT and Nitro Boxes, as well as devious traps!
The map also comes with music and sound effects imported straight from the Crash Bandicoot games, and it has been tested to work well!
Types of crates in map: TNT - When touched explodes after 3 seconds. Nitro - Explodes when player goes close by (doesn't have to touch). Mask Crate - Bounces around the place, can be used to access higher areas. Up Crate - A crate with an up mark, launches the player in the air when he jumps on it. Exclamation Crate - When touched, reveals previously hidden crates! Question mark Crate - Contains weapony goodness! Armoured Crate - Only revealed when Exclamation Crate touched.
The map also has a slightly hidden Metal question mark block that takes the player to a hidden bonus level, at the end of which the player will find better weapons and armour!
Players: 32 Max - 31 CT Spawns and 3 Terror Spawns. Difficulty: Easy (Medium with traps). Distance: Medium
Performance good in all areas, average of 300 w_poly everywhere.
Credits: Ambience & Music converted by Skals, ripped from original Crash Games. Environment textures by Skals and ceLoFaN, water textures by Skals. Box textures by FireWavezZ, imported into GoldSource by Skals.
Version1.1: In one area water did not kill players; fixed. The crates with exclamation were affected by use button once plugin as they were funcbuttons, so they are instead triggermultiples now.

Counter Strike deathrun_prime

by Skals
A deathrun map set inside lambda facilities (Location of Half-Life 1). Taking place after the events of Half-Life 1, the facility is destroyed and contains many residual portals, the players must navigate through these destroyed areas and portals to reach the terrorist.

This map has two versions; deathrunprime and deathrunprime_hard, a normal and hard version of same map, choose which one is best for your server!

Players: Max 26, with 1-2 Terrorists. Difficulty: Medium & Hard (Requires Bhop skill and LJ skill). Time to complete: 2-5 minutes.
All custom content is included into the .bsp file. Please rate and comment!

Counter Strike deathrun_havana

by Skals
The map takes place in Havana where the
player has to jump and run across several
ledges, platforms and rooftops within the map to
eventually reach the teleporter that will
lead them above the map where the terrorist
is.

All the shortcuts in the map are intentional,
there are a few longjumps you can do to
skip small portions of the map to make your
run quicker, but it's up to you weather you
take the risk or not.

Technical information:
Does not conflict with any deathrun plugins, Allows up to 32 players (spawns are spread, no one will die upon spawning). Has 23 traps for terrorist to use, there are no traps that halt the players progress for a long time like in some bad deathrun maps. To be able to finish the map you need to know how to LJ, Bhop is not necessary but can be done in several areas.

Free run video by Commandeer (3sixty pictures):

http://www.youtube.com/watch?feature=player_embedded&v=X_4AVEneg6Q

Programs used:
Photoshop CS5, Valve Hammer Editor 3.4&3.5
Wally, Sprite Explorer, Batch Compiler, RESGen.
Map compiled with VHLT 25.

Counter Strike fy_bayofpigs

by Skals
This map was made / created by me, Skals, for the 29th TWHL competition "Map something historical" which this entry won.

(see the competition winners here: http://twhl.info/competitions.php?results=29 )

The map was finished in a couple of days before the 30 creation days dead line, which was 23rd December 2010. Since the competition was to map something historical I had decided to map the Cuban bay of pigs, which is the location where Americans tried invading cuba during their revolution.

The WPolys in this map are quite high, however the EPolys are really low. Since the map is quite small it does not lag, unless played on an old computer or a bad server. The map is very detailed and has some nice camps. The map is good for a 8 on 8 battle.

Hope you enjoy it as much as I enjoyed mapping it! Have fun and don't camp too much :)

To see more of my maps see my profile on gamebanana:
http://www.gamebanana.com/members/1234265

Counter Strike kz_occult

by Skals
Kz_Occult tasks the players with scaling a massive magical tower full of mystical obstacles, just make sure not to slip, you'll be jumping quite high off the ground.

This is a unique new map that all kz fans will have to experience. The obstacles are awesome and the view is stunning.

Difficulty: Medium-Hard. Becomes tougher as you get higher on the tower. Timer: Yes. Takes 5-7 minutes to complete.

Note: This map works with multiple players, however it is designed to work as a single player map, there are no obstacles that need two players to pass. The map contains rotating platforms that may not work on AMX Mod.

For more of my maps see my profile on gamebanana: http://www.gamebanana.com/members/1234265

Counter Strike zm_frostbite

by Skals
zm_frostbite takes place on a dark snowy day, on the upper levels of a secret cliff-side military facility. Zombie infection has broken out so the majority of the facility locations are closed or blocked off.

The map contains a large number of hiding places, but is equally balanced for both survivors and zombies, there are no ridiculously long crouching tunnels zombies cant get in. The map contains two secrets and has cliff bug.

Warning: zm_frostbite is a highly detailed map, on a full server of 30 players those playing on bad computers may experience lag due to map detail.

Credits: The textures used in this map are from nw.wad (big thanks to creators of deceased night watch mod) and www.twhl.info comp31.wad created by members of twhl website for use in competition 31 of twhl. If you are to use any of the textures within the map, give credits to me and creators of wads.

The WAD / Textures have been included into the BSP file during compilation.

Have fun and enjoy!

See my profile on gamebanana for more maps: http://www.gamebanana.com/members/1234265

Counter Strike fy_kabul_center

Fy map.
Guns are on the groun, enemy before you! Quickly kill your enemy!
A lot of crates, few place for camp. This is My map - fy_kabul_center.
___________
czde_dust.wad textures, with scale 0.50
8x8 spawns
___________
Sorry for my bad grammatic in English.