Snarkpit Maps Archive

Counter Strike de_ghhotel_b36

by hardy
defuse bomb - map

location : old hotel.

special: map has working light tower and paternoser-lifts.

2 Bombspots, CT starts indoor, T starts outdoor.

Counter Strike de_ghhotel2003_a18

by hardy
defuse bomb - map

location : old hotel.
REWORKED VERSION with many NEW THINGS like playable piano, panic room, lightbuttons, lifts in the hall, 3 floors and many ways, all glas breakable, overview included.

2 Bombspots, CT starts indoor, T starts outdoor.

with this map I win an map contest of an german site with the 1st.price :-)

funny gimmick: snipe the bird on island u can see thru the window.
(map includes pictures of some of our clanmembers)!

Counter Strike de_52hours_r2b21

by hardy
revision of my map to take part at the 52hours-mapping-contest with theme of "spain". custom textures included.

in the revision new is the church and the new ways.

beware to shooting at the firedisg. :-)
funny for 1on1 to 4on4

Counter Strike cs_ghfactorysite_b35

by hardy
my 2nd map with a very hard sci-fic-story and first use of teleport-entities and try to make it realism to use them.

still funny to assault 2on2 or so...

Counter Strike cs_ghdustyground_beta6

by hardy
my VERY first map - download ONLY to rolf. :-) its bad...

its only to assault 1:1 - i think it has not more than 4vs4 spawnpoints.

scenario is an western like place.

Counter Strike fy_ghawpbridge_a08

by hardy
funmap - large bridge. only weapons are awp and deagle.

Counter Strike de_gharmybridge_a08

by hardy
large bridge - with bombspot in the middle...
inspired by an aao-map.

p.s. It give an fy-version of this map too!

Counter Strike awp_mkt_a21

by hardy
an not easy playing snipermap - the target of mapping this map was to give an awp-map more realism.
it has some very nice moving actions and gimmicks;
like breakable wood that moves the decoration,
useable flag-mg, explosive barrels, breaking ground,
fallen stones. taste - its funny!

Counter Strike de_arcadia

I'm a person who hates unrealistic maps like "de_dust" and all those other maps. No true realisme, unlike cs_backalley.
Made this map after seeing a short piece of film from HL2 in which they walk across some attic and roofs.
T's have to destroy a truck located at the far side of a "City-17"-styled city and can either use the mainroad or move through attics and over roofs. Pointless to say that CT's tries to prevent this.
I added lot's of windows through which you can clearly see the open streets and squares, in order to encourage players (CT) to use scoped-rifles.

/About dl-link, it's a link to a PC at my home, and will not be available the whole day(aka 24/7). After beta-testing, I'll get in up continually. Users may login with sil // sil (1 user at the time) (name // password) Please be gentile with my Pentium 2 computer ^^.

Counter Strike Sirloin

RELEASED JULY 2004.
A CS_ map created under 2.5 hours, including conception, construction, and compile time. Built to practice "speed-mapping", and the ability to quickly create and implement ideas under a time-limit.

Counter Strike cs_iran_embassy

Beta
This is a counter-strike map I have just started, and it aims to create create the scene of the Iranian Embassy hostage crisis in London of 1980.

As you can see from the screenshot I've been working on the front of the building, including custom texturing (still under development).

I'm aiming to recreate the building as acurately as possible, also see the screen, a comparison of my still under development map and the actual embassy building.

It's gonna take a while to finish this one, as the uni session is in full swing, but I hope to have regular progress screens up, and a finished map by Christmas.

Counter Strike cs_italy

by glenc
cs_italy is a hostage-rescue map for Counterstrike. I did the mapping for the original CS. It has since been ported to CS:S by Valve. DigiChaos did the textures and modeling for the original cs_italy. Unfortunately the chicken didn't make the cut for CS:S :(