User profile

Campaignjunkie

member
Registered:
Tue Feb 12th 2002
Website:
http://www.portfolio.debacle.us
Last seen:
Sat Jan 22nd 2011
Location:
West Coast, USA
Occupation:
Student
Logins:
1
Snarkmarks:
329
Forum posts:
1309
Profile views:
4155

Maps

0
RELEASED APRIL 2004.
Explore a revamped Black Mesa, blasting aliens and military alike. A mysterious being seems to be communicating with you, through sarcastic text messages. What are his true intentions? Beware, for nothing is as it seems. Will you survive? Will you leave... A legacy?
0
Beta
(BETA TEST) RELEASED JANUARY 2005
OPEN SOURCED FEBRUARY 2005

Download the VMF and see how I built some of the stuff, if you feel so inclined: http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)
0
Beta
For the 2005 Snarkpit Map Competition.

So I was thinking to myself, "What theme can I whore out for this year?" And then it dawned on me - whore out my own theme from last year!... but this time with feeling! I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself

Articles

Cel-Shade Brushes

in Half-Life » Scenery and Setting

How to add a constant black-outline to brushes!

NS-type Metal Textures

in Half-Life » Resources

How to make amazing metal textures like in Natural Selection