RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition. To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.
When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!
RELEASED APRIL 2004.
Explore a revamped Black Mesa, blasting aliens and military alike. A mysterious being seems to be communicating with you, through sarcastic text messages. What are his true intentions? Beware, for nothing is as it seems. Will you survive? Will you leave... A legacy?
RELEASED JULY 2004.
A CS_ map created under 2.5 hours, including conception, construction, and compile time. Built to practice "speed-mapping", and the ability to quickly create and implement ideas under a time-limit.