User profile

Campaignjunkie

member
Registered:
Tue Feb 12th 2002
Website:
http://www.portfolio.debacle.us
Last seen:
Sat Jan 22nd 2011
Location:
West Coast, USA
Occupation:
Student
Logins:
1
Snarkmarks:
329
Forum posts:
1309
Profile views:
4155

Maps

0
Beta
(BETA TEST) RELEASED JANUARY 2005
OPEN SOURCED FEBRUARY 2005

Download the VMF and see how I built some of the stuff, if you feel so inclined: http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)
0
RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.
To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!
0
RELEASED JULY 2004.
A CS_ map created under 2.5 hours, including conception, construction, and compile time. Built to practice "speed-mapping", and the ability to quickly create and implement ideas under a time-limit.

Articles

Cel-Shade Brushes

in Half-Life » Scenery and Setting

How to add a constant black-outline to brushes!

NS-type Metal Textures

in Half-Life » Resources

How to make amazing metal textures like in Natural Selection