User profile

Campaignjunkie

member
Registered:
Tue Feb 12th 2002
Website:
http://www.portfolio.debacle.us
Last seen:
Sat Jan 22nd 2011
Location:
West Coast, USA
Occupation:
Student
Logins:
1
Snarkmarks:
329
Forum posts:
1309
Profile views:
4155

Maps

0
Beta
(BETA TEST) RELEASED JANUARY 2005
OPEN SOURCED FEBRUARY 2005

Download the VMF and see how I built some of the stuff, if you feel so inclined: http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)
0
RELEASED JULY 2004.
A CS_ map created under 2.5 hours, including conception, construction, and compile time. Built to practice "speed-mapping", and the ability to quickly create and implement ideas under a time-limit.
0
Beta
ABANDONED. VMF available for download.
Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback!

Articles

Cel-Shade Brushes

in Half-Life » Scenery and Setting

How to add a constant black-outline to brushes!

NS-type Metal Textures

in Half-Life » Resources

How to make amazing metal textures like in Natural Selection