Snarkpit Maps Archive

Half-Life: Deathmatch dh_sunken

Beta
My entry to the snarkpit 2003 competition. All textures are my own, My 1st "proper" map so to speak. The competition entry had to be cut down as beta1 because I did not have enough time to finish it fully for the competition.

Half-Life: Deathmatch MesaBase

by DocRock
Standard deathmatch map using stock HL wad

Half-Life: Deathmatch Mario_Madness

by DocRock
Another Mario spinoff, this one is in the wet/dry land.

Half-Life: Deathmatch Mario_Air

by DocRock
Using Mario 64 textures, I made this floating Mario Map in the sky.
Plays very fast and furious.

Half-Life: Deathmatch Mario_Killbox

by DocRock
Furious battles in the Mario Killbox

Half-Life: Deathmatch Mario_Kart

by DocRock
A race cart circuit set in Mario Land.

Half-Life: Deathmatch King of the Castle

A castle map inspired by (but not based on) a real castle i saw in austria. There is a LOT of vertical gameplay, as well as some tight connecting corridors for you shotgun freaks.

Half-Life: Deathmatch Catacomb

A facility on mars. Contains many secrets.

Half-Life: Deathmatch Megalith2

A large egyptian themed map. Basically the same as megalith except without the raised stone ring, and with other minor improvements.

Half-Life: Deathmatch squidsville

by DocRock
Map I made for a very good friend of mine who runs the Squidsville server. Originally was going to be an underwater facility, but gave up the idea after alot of troubles using the func_illusionary in a wide space.

Half-Life: Deathmatch knight_castle

by DocRock
Map set at night with a thunderstorm overhead. Has quite a cool ambience with the light_environment flickering on and off and thunder booming.