My entry to the snarkpit 2003 competition. All textures are my own, My 1st "proper" map so to speak. The competition entry had to be cut down as beta1 because I did not have enough time to finish it fully for the competition.
A castle map inspired by (but not based on) a real castle i saw in austria. There is a LOT of vertical gameplay, as well as some tight connecting corridors for you shotgun freaks.
Map I made for a very good friend of mine who runs the Squidsville server. Originally was going to be an underwater facility, but gave up the idea after alot of troubles using the func_illusionary in a wide space.