This is a small-medium sized map, good for less than 10 players.
It was originaly made for LAN play, but works good on the net too.
There is no special themeing, it's just made for fun.
There should be no technical problems with the map (except the ladders, i decided to screw them for now since they aren't essential for the gameplay).
Nice tvs provide tactical advantges . maybe you should use the tut to create a throwable tv = P (jk) looks awesome. sounds like it has nice gameplay
Posted by Neural Scan on
Tue Dec 7th 2004 at 10:59pm
Those TV's are interesting, do they point at the location of a powerful weapon or something? If so, that's an excellent idea. I'd like to see this map bigger, with more TV's showing important locations!
It's nice! Kind of reminds me of a Pok?mon Arena. No offence!
Posted by Junkyard God on
Tue Dec 7th 2004 at 1:50pm
Cool, this reminds me soo much of original hldm :D:D
Posted by Yak_Fighter on
Tue Dec 7th 2004 at 12:25pm
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.
Design
Gameplay
Verdict
You can only go up from here!
Pros
It's not a killbox
Design
It's a first map that has no business being played by other people
Posted by Yak_Fighter on
Tue Dec 7th 2004 at 12:25pm
My first map was a big empty box that had a bunch of platforms and disproportioned buildings serving as the playing field. In fact it wouldn't surprise me one bit if every mapper's first map was basically the same, and I'm going to guess that this is jonask's first map. Please, don't release your first map. It's not going to be any good, and if you stick with mapping long enough you'll just be embarassed by it and how foolish you were back then.
The map is two opposing towers over water and a couple of ledges with varying heights. It's more than obvious that this is a newbie map, with inexplicable construction and layout designs, small misshapen towers with literally microscopic hallways leading to their tops, and just more random weirdness. The power of the Source engine is harnessed to create a couple of TV screens arranged around the arena that display different angles of the map. Not only do they have no reason for existing, but they are more than useless given how small the map is. There's really no reason to go into the weapon placement or texturing or any of that. This has 'first release that should never have been released' all over it. And as you can guess, there are a couple of servers with this in their rotation, much to my chagrin.