User profile

Yak_Fighter

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Registered:
Sun Dec 30th 2001
Website:
http://www.yakfighter.com
Last seen:
Mon Mar 19th 2012
Location:
Indianapolis, IN
Occupation:
College Student/Slacker
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yakfighter@aol.com
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Profile

ex-prefabber, semi-mapper, full-time slacker...talks a great deal but rarely says anything...better to just avoid this stupid f**k

Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.

Maps

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STORY:

The human invasion of Xen went all according to plan. The Nihilanth is dead, thanks to Gordon Freeman, and the Xen forces are in disarray. In order to control the border world the military built multiple bases in strategic locations and began hunting down the remnants of the Xenian forces. The G-Man, with both Xen and Freeman in his control, is confident that he has accomplished his mission.

That is, until contact with one of the bases was lost. Recon teams were sent in, but none returned. Now you've been sent in to see what has caused this mess. Hope you have better luck than those who entered before you...
This is my competition entry. I know it's got some problems, but I wanted to enter anyways :P. Depending on people's reactions to it I may fix up any problems and redo the lighting.
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This is a smallish map that is good for 2-8 players. Any more will cause the map to degenerate into a giant pistol/crowbar fight on the ground level. This map is mainly a bunch of interconnected halls and stairways surrounding a large open area. The r_speeds never go above 450, and they only reach 450 in only two places. There is a large amount of weaponry spread out throughout the level, but the ammo is placed to force people to move around. It is almost impossible to camp out anywhere.

I didn't include all the weapons, since I didn't think they would fit. Snarks, the HornetHand, and the Egon were not included, and there are only one each of the RPG, the Gauss, and the Crossbow.

ADDENDUM Well, this is my first released map. It never got the respect I felt it deserved. I was going for gameplay over visuals, and its fairly obvious. I was obsessed with low r_speeds, since I had such an old computer, and I couldn't compile anything more complicated...so there you have it. If you can stand the looks, you will find a great DM map here.
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This is the op4_version of the HLDM map cataclysm. Upon releasing Cataclysm I recieved some small complaints that caused some big debate. I refused to change anything since the map had gone final. I am not a hypocrite, so I wasn't going to release a cataclysm_r. Instead I did the next best thing and added the changes to op4_cataclysm! The changes are small but important. I changed the teleporters to give each individual one a new color, and it looks much better. I also added two long jumps that are situated at opposite sides of the map.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. Available weapons include: MP5, Shotgun, Eagle, SAW, Tau, Egon, RPG, Sniper Rifle, Shock Rifle, and some assorted explosives. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Downloads

cokes_revengeY1

in Half-Life » Prefabs

This is a scripted sequence. First, the scientist walks up to the machine and tries to buy a cola. The machine refuses to dispense the desired beverage, so the scientist gets mad and starts pounding on the machine. A few small explosions go off, scaring the scientist. Then the machine falls on top of him.

dynaY1

in Half-Life » Prefabs

This is a plunger that, when activated, will detonate the dynamite.

towerY1

in Half-Life » Prefabs

This is a guard tower. I was inspired by the ones seen in Half-Life:Uplink. It allows for both a good field of fire and some protection for the user.