User profile

Yak_Fighter

member
Registered:
Sun Dec 30th 2001
Website:
http://www.yakfighter.com
Last seen:
Mon Mar 19th 2012
Location:
Indianapolis, IN
Occupation:
College Student/Slacker
Steam profile:
yakfighter@aol.com
Logins:
1
Snarkmarks:
742
Forum posts:
1832
Profile views:
3524

Profile

ex-prefabber, semi-mapper, full-time slacker...talks a great deal but rarely says anything...better to just avoid this stupid f**k

Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.

Maps

5
Star map!
This is the spiritual successor to my first HLDM map Torque and also my competition entry. The layout is basically the same but of course it looks radically different. I'm very pleased with the way I managed to keep to the original design so well while still updating it to look alot better.

The theme is pretty simple. We've got a section of City 17 that's been fought over by the resistance and the Combine for quite some time. The connectivity and flow was always my favorite aspect of Torque, and I think I did a pretty good job of recapturing that for this map. There's plenty of pathways to get to where you need to go and some nice vertical play. The map is probably large enough to handle 20 or so players, but due to the compact and open nature of the map it could provide a good game with even 4 players. I'd suggest 12.
0
This is a smallish map that is good for 2-8 players. Any more will cause the map to degenerate into a giant pistol/crowbar fight on the ground level. This map is mainly a bunch of interconnected halls and stairways surrounding a large open area. The r_speeds never go above 450, and they only reach 450 in only two places. There is a large amount of weaponry spread out throughout the level, but the ammo is placed to force people to move around. It is almost impossible to camp out anywhere.

I didn't include all the weapons, since I didn't think they would fit. Snarks, the HornetHand, and the Egon were not included, and there are only one each of the RPG, the Gauss, and the Crossbow.

ADDENDUM Well, this is my first released map. It never got the respect I felt it deserved. I was going for gameplay over visuals, and its fairly obvious. I was obsessed with low r_speeds, since I had such an old computer, and I couldn't compile anything more complicated...so there you have it. If you can stand the looks, you will find a great DM map here.
0
Yes, its been a couple of years since I released a Half-Life map...I did manage to become a much better mapper in the mean time. I took it upon myself to correct all of the mistakes I made in Torque and to make a high quality map, both visually and play-wise. After hours of hard work and the total abandoning of about five almost complete maps, I finally made a map I was happy with.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. All of the weapons except the snarks and hornetgun are included. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Basically I created a map that I would like to play. Frankly, I'm pretty happy with how this map turned out. I hope you will enjoy playing it as I did building it.

Downloads

nukeY1

in Half-Life » Prefabs

This is a large intercontinental ballistic missle. This kind of missle is best as a set piece in a missle silo. An example of this would be the TFC map 'Nuclear' (by Private Beavis), which has this prefab edited so that it can be launched.

cokes_revengeY1

in Half-Life » Prefabs

This is a scripted sequence. First, the scientist walks up to the machine and tries to buy a cola. The machine refuses to dispense the desired beverage, so the scientist gets mad and starts pounding on the machine. A few small explosions go off, scaring the scientist. Then the machine falls on top of him.

roadpackY1

in Half-Life » Prefabs

This is all four of my road prefabs into one pack. This pack includes the old school prefabs 'roadY1, 'roadY2', 'roadY2A', and 'roadY3'. These were my first prefabs ever made, and the first ones I posted on the now-defunct HL Prefabs (which has been replaced by game.design.net/prefabs). I never suspected these would be as popular as they have become.