User profile

Yak_Fighter

member
Registered:
Sun Dec 30th 2001
Website:
http://www.yakfighter.com
Last seen:
Mon Mar 19th 2012
Location:
Indianapolis, IN
Occupation:
College Student/Slacker
Steam profile:
yakfighter@aol.com
Logins:
1
Snarkmarks:
742
Forum posts:
1832
Profile views:
3524

Profile

ex-prefabber, semi-mapper, full-time slacker...talks a great deal but rarely says anything...better to just avoid this stupid f**k

Every time something happens that gives me additional cause to hate humanity I add another room to my Half-Life level.

Maps

0
Yes, its been a couple of years since I released a Half-Life map...I did manage to become a much better mapper in the mean time. I took it upon myself to correct all of the mistakes I made in Torque and to make a high quality map, both visually and play-wise. After hours of hard work and the total abandoning of about five almost complete maps, I finally made a map I was happy with.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. All of the weapons except the snarks and hornetgun are included. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. ;) There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Basically I created a map that I would like to play. Frankly, I'm pretty happy with how this map turned out. I hope you will enjoy playing it as I did building it.
0
This is a smallish map that is good for 2-8 players. Any more will cause the map to degenerate into a giant pistol/crowbar fight on the ground level. This map is mainly a bunch of interconnected halls and stairways surrounding a large open area. The r_speeds never go above 450, and they only reach 450 in only two places. There is a large amount of weaponry spread out throughout the level, but the ammo is placed to force people to move around. It is almost impossible to camp out anywhere.

I didn't include all the weapons, since I didn't think they would fit. Snarks, the HornetHand, and the Egon were not included, and there are only one each of the RPG, the Gauss, and the Crossbow.

ADDENDUM Well, this is my first released map. It never got the respect I felt it deserved. I was going for gameplay over visuals, and its fairly obvious. I was obsessed with low r_speeds, since I had such an old computer, and I couldn't compile anything more complicated...so there you have it. If you can stand the looks, you will find a great DM map here.
0
This is the op4_version of the HLDM map cataclysm. Upon releasing Cataclysm I recieved some small complaints that caused some big debate. I refused to change anything since the map had gone final. I am not a hypocrite, so I wasn't going to release a cataclysm_r. Instead I did the next best thing and added the changes to op4_cataclysm! The changes are small but important. I changed the teleporters to give each individual one a new color, and it looks much better. I also added two long jumps that are situated at opposite sides of the map.

This is a medium-sized, fast-paced map that's fun for the whole family. There are six main areas interconnected with hallways and teleporters. Available weapons include: MP5, Shotgun, Eagle, SAW, Tau, Egon, RPG, Sniper Rifle, Shock Rifle, and some assorted explosives. Getting the egon is possible, but don't be cursing at me for tricking you to go after it. I made sure that the weapons are balanced, and that the ammo placement forces people to move around if they want the most out of the more powerful ones like the gauss and rpg. In my opinion, this kind of weapon/ammo placement provides the best deathmatch experience. There is almost nowhere to hide and camp, so those of you who like that sort of thing better be prepared to lose.

Downloads

roadpackY1

in Half-Life » Prefabs

This is all four of my road prefabs into one pack. This pack includes the old school prefabs 'roadY1, 'roadY2', 'roadY2A', and 'roadY3'. These were my first prefabs ever made, and the first ones I posted on the now-defunct HL Prefabs (which has been replaced by game.design.net/prefabs). I never suspected these would be as popular as they have become.

g_apcY1

in Half-Life » Prefabs

This is four separate versions of the APC. They are modeled off the ones in Half-Life.

ht_truckY1

in Half-Life » Prefabs

This is the three ton cargo truck. This one is by far my favorite prefab, and the most realistic looking one I've ever made. This is a smaller, more modern version of the Five Ton Cargo Truck. This prefab was in Gustavo's award winning map 'Scorched'.