This is the spiritual successor to my first HLDM map Torque and also my competition entry. The layout is basically the same but of course it looks radically different. I'm very pleased with the way I managed to keep to the original design so well while still updating it to look alot better.
The theme is pretty simple. We've got a section of City 17 that's been fought over by the resistance and the Combine for quite some time. The connectivity and flow was always my favorite aspect of Torque, and I think I did a pretty good job of recapturing that for this map. There's plenty of pathways to get to where you need to go and some nice vertical play. The map is probably large enough to handle 20 or so players, but due to the compact and open nature of the map it could provide a good game with even 4 players. I'd suggest 12.
This definately is a good map but I always wondered why nobody mentioned performance. I found this map to run rather slow on my machine while I can run most HL2DM maps without a problem.
After playing it for so long on the snarkpit server, I have to say that you've done a great job with this. The only minus I can think of is the lack of vegetation. One or two poplars would have looked very nice. But who gives a damn about that when you're blowing eachother up?
Posted by moonracer1313 on
Wed May 25th 2005 at 4:00am
Very nice. The inert hopper mines were a tad confusing at first but easy to get over. There was a nice pace, running around in it to get a look. haven't got to play it with others yet, but should be fun.
Wow, just tried this map tonight and it truly is great. I have yet to try it on my server with other players, but from the looks of it I don't think the players on my server will be disappointed.