User profile

ReNo

member
Registered:
Wed Aug 22nd 2001
Website:
http://www.reno-vation.net
Last seen:
Fri Feb 4th 2011
Location:
Scotland
Occupation:
Level Designer
Steam profile:
reno84@gmail.com
Logins:
1
Snarkmarks:
1991
Forum posts:
5457
Profile views:
12160

Profile

Maps

0
Snarkpit 2004 "Original theme" mapping contest entry.

This map placed joint third in the voted category despite very stiff competition. Its a tad too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and most of that being taken up by a giant fully viewable volcano island. That said, it does run and can be fun with 3 or 4 people running around. Weapons and armour are dished out when you spawn as the map is pushing the engine enough as it without placing loads of items around.
0
My fifth release was a diversion level to take my mind off the increasingly frustrating project "Forsaken", Echo was a 3 day project. As most of my levels took place outside I decided to have a crack at one that took place entirely indoors, and it came out a complete success. This is certainly one of my favorite creations, and it plays really well with 3-6 players. A CTF version is included in the AG modification, available here... http://www.planethalflife.com/agmod
0
Elixir was my second release, and quite a large step up in quality from Obsolete. At the time I released it I genuinely thought it was basically the best DM map available, and while I now see the error of my arrogant ways I still reckon its a pretty fine map. Best suited for 4-8 players.

Articles

Displacement Surfaces 2: Alpha Masking

in Half-Life 2 » Architecture

Texture variation within a terrain surface

Downloads

Flatshaded

in Half-Life » Textures

A flatshaded texture set