I had a quick run to see it in action. The phys prop placement is nicely done, yet a bit counterintuitive (hidden in the corners). People spawn with the ggun in their hands so they're hardly an obstacle and hiding them in corners isn't good for the action IMO.
I just hear the "avoid the map being to cluttered" argument a little often as an excuse to turn a HL2DM map into a Quake map. So I'm getting tired of it. I've never seen a HL2DM map that has actually been that cluttered by physics props. People are so scared of this that a lot (of the best) maps are very boring physics-wise.
Lighting is delicious. Layout is smooth. Brushwork AAA+. It's just a bit irritating that an architect put so much fine detail on the top part only to cover the very raw, industrial bottom. But we already had that