User profile

Andrei

member
Registered:
Mon Sep 15th 2003
Last seen:
Fri Jan 19th 2024
Location:
Bucharest, Romania
Steam profile:
aocrisan@gmail.com
Logins:
1
Snarkmarks:
1248
Forum posts:
2455
Profile views:
4014

Profile

This profile is basically a time capsule from way back when - if you come across anything weird or cringe, well...I was a pretty weird and/or cringe kid! - Andrei 2022

Maps

0
The Allies start in their own trench and have a bomb to blow up the German Pillbox (where the Germans start).Also, they must hold their trench, or the Axis will score if they reach the capture point.The pic SUX, i know, but pls try out this map, i say its pretty fun and nice.PS: Be amased: i didnt add any howitzers/mg42s in there...
4
Medium size map for small fights (8-10 players) based around an abandoned monastery. The allies have to blow up a plane and the germans have to protect it. To make things a little more frustrating...ive put the allies' bomb 5 meters away from the plane, in the heart of the german base :D. The main idea is to blow eachother apart. This is a beta so it may still have some flaws. The biggest one would be the r_speeds (HUGE: 2000w_poly!) but im going to be fixing this problem soon.
Nice Day of Defeat map but laggy. Im still working on that :) .
5
Abandoned
I wanted to clean up my profile a little and since i haven't really done anything with this map for well over a year i'm extremely tempted to mark it as abandoned. :| Thing is, between uni,work and a few other personal projects i haven't had any REAL me-time in ages, so i don't know when/if this will ever see the light of day. Who knows what the future brings though?

The map is set near the town of Rasnitza, in an old, decommissioned processing plant that once produced liquefied coal fuel for the surrounding power plants. Shortly after the fall of communism, it was revealed that the coal, and as a result most of the plant as well, was in fact radioactive; the place was deemed unsafe, shut down and cordoned off. Thus the factory and the surrounding area fell into rapid decay, its old buildings and numerous underground tunnels becoming perfect hideouts for vagrants and outlaws.

Now, with the police and army starting to turn their focus on the old plant once again, an eastern european terrorist group that's been hiding in its underbelly intends to blow-up one of the abandoned coal silos, spreading radioactive coal dust over the nearby towns, in a desperate attempt to create a diversion as well as cover their tracks.

Articles

Texture Blending

in Half-Life 2 » Scenery and Setting

How to blend two existing textures

Window lighting trick

in Half-Life » Effects

Making rooms look better

Proper ropes/cables for lifts

in Half-Life » Effects

Using a sprite for a rope instead.

Downloads

Red Alert Heavy Tank

in Half-Life 2 » Prefabs

The soviet heavy tank from the original Red Alert.

blending textures

in Half-Life 2 » Prefabs

The test map seen in my tutorial's image. The map itself is nothing special being only some displacements with a bridge, a fence and a scruffy 3dskybox. However it could serve as an example of how the blending textures can be used and could come in handy. (the zip contains 3 custom vmt files. just copy the haul folder in the materials folder).

subway train

in Half-Life 2 » Prefabs

This is a fairly detailed subway train based on the soviet-era ones used by the Bucharest subway system until the mid 90s. It's designed to be static so most of the props in there are static props. If you want it to move then change the prop_statics into prop dynamics, insert the train into a func_train and replace the func_details with something else. Doubt you'll want it to move though. The doors can be opened by pressing a small red button on the conductor's console. One last thing: the trainbars are passable because it's really hard to move around in the train otherwise. Enough! Enjoy! :)

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Screenshot:

http://www.ejoop.com/files/pfl/4117.JPG