dm_torque is now released. Feel free to tear it apart, as I'm taking the lessons learned here and applying them to my next map. The download link is up above. Right-click it if Tripod spits out an error message.
EDIT: There's an alternate download link at
www.punkassfraggers.com:
Look for dm_torque
It doesn't look very different from the earlier shots, and that's because I really couldn't add any additional details for the following reasons:
-I tried to add fog but it screwed with the skybox turning the models gray and leaving the sky clear, either I did it wrong or it doesn't work in that situation.
-I didn't have any updates from December 17 onward, so I didn't have the patch that fixed detail props not showing up after compiling. I couldn't add little bits of grass in the buildings because the grass didn't show up.
-I tried to use beams of light in the dust mote areas (those I did add) but they didn't look right in that situation.
-Breaking out the windows in the orange building caused a FPS drop in an area that already had a low FPS. I felt the small and unimportant (and ugly!) asthetic change did not justify the performance hit. It's strange that they had orange wall damaged props but no orange wall damaged textures.
-I tried to add a citadel, but I basically ran out of time.
I'd appreciate any post-release complaints you may have.