User profile

satchmo

member
Registered:
Wed Nov 24th 2004
Website:
http://http://www.gamingparents.org
Last seen:
Tue Oct 11th 2022
Location:
Los Angeles, U.S.
Occupation:
pediatrician
Logins:
1
Snarkmarks:
1809
Forum posts:
2077
Profile views:
3924

Profile

I am a fifty-something pediatrician in California, soon to be an aviator. My busy life consists of seeing a lot of patients, learning to fly, exercising, and spending time with my dog.

I have been a gamer since high school (Class of 1991). Some of my old favorites include the original Wolfenstein 3D, Doom, Doom II, Jedi Knights, Deus Ex, No One Lives Forever 2, Medal of Honor series, Half-Life, and Unreal II.

It's been a long time since I last logged in to the SnarkPit. I don't play games anymore, except for Microsoft Flight Simulator. I am retiring from medicine and becoming an airline pilot.

I started mapping in September of 2004, with the original Half-Life engine. I have made a few Source maps since, but my mapping career came to a halt when I turned 50.

Besides being a mapper and gamer, I am also a cinephile, a jazz connoussier, a bodybuilder, a runner, a writer, and an avid reader (mostly fiction).

"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge

Maps

3
After successfully leading the Uprising against the Combine forces and obliterating the Citadel single-handedly, you have been chosen to be teleported into a strategic missile silo and infiltrate into the base.

Your objective is to trigger yet another reactor explosion that will destroy the valuable generators inside the missile base.

This is a relatively short map that takes less than ten minutes to finish. It is adapted from dm_vertico and its main purpose is to orient a new player to this multiplayer map.
0
The architecture for this map was inspired by the Laurentian Library (http://www.patbelford.com/projects/michelangelo/simulation/index.html) in Florence. The library was designed by Michelangelo in the Renaissance, and it's one of my favorite buildings in the world.

SCENARIO:
You are trapped inside a museum in Paris, after an international gang of thieves have taken some priceless art from the museum. The museum's security system has been triggered, and the SWAT team have moved in, with order to shoot to kill.

Unable to convince the police that you're not one of the art thieves, you must fight your way out, and figure out a way to deactivate the lockdown mode of the museum.

It's got some intense grunt battle. Brace yourself for it.

P.S. Some puzzle solving is required to beat this map.
0
Medium-size map for 8-10 players. It is my first multiplayer and Source map. The architectural design is inspired by the Santa Barbara Courthouse in California. It's a map that I started making with HL, but finished with the Source engine.

I converted this map into a single-player campaign. You can check out the action here.

...and justice for all.