User profile

satchmo

member
Registered:
Wed Nov 24th 2004
Website:
https://www.signalhillrotary.org
Last seen:
Tue Nov 3rd 2026
Location:
Los Angeles, U.S.
Occupation:
pediatrician
Languages:
English, Mandarin, Spanish
Logins:
6
Snarkmarks:
1809
Forum posts:
2040
Profile views:
3924

Profile

I am a fifty-something pediatrician in California, soon to be an aviator. My busy life consists of seeing a lot of patients, learning to fly, exercising, and spending time with my dog.

I have been a gamer since high school (Class of 1991). Some of my old favorites include the original Wolfenstein 3D, Doom, Doom II, Jedi Knights, Deus Ex, No One Lives Forever 2, Medal of Honor series, Half-Life, and Unreal II.

It's been a long time since I last logged in to the SnarkPit. I don't play games anymore, except for Microsoft Flight Simulator. I am retiring from medicine and becoming an airline pilot.

I started mapping in September of 2004, with the original Half-Life engine. I have made a few Source maps since, but my mapping career came to a halt when I turned 50.

Besides being a mapper and gamer, I am also a cinephile, a jazz connoussier, a bodybuilder, a runner, a writer, and an avid reader (mostly fiction).

"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better." -- Samuel Beckett, 1983

Maps

0
The crazies have broken out of their "terrorist cells" at the courthouse, and they're planning to bomb the place to facilitate their escape. The SWAT team, of course, has just arrived to stop them.

The terrorists can either plant the bomb at the base of the statue above the courtroom or inside the main security control room just below the prison. The statue is closer, but it's a very open area, with enemies coming from all directions. The control room is harder to get to, but it's more easily defended once the bomb is planted.

There are 40 spawn points. There are multiple ways to get to either bomb site, including from the outside courtyard and from the basement (to bomb site B). Sniper points are everywhere, so watch your head.

There is an alternate way for the terrorists to get to bomb site B. After existing the prison spawn point, the terrorists can turn right into the third-floor balcony area instead of running down the corridor to bomb site A.

In the balcony, use the crates to jump onto the fence. You can then jump onto a lamp fixture extending out from the side of the building. From the light fixture, you can then jump onto the perimeter wall, and then jump down to ground level without suffering damage.

This route is trickier, but also sneakier. The basement also provides a detour to the bomb site. You can surprise the CT by showing up at bomb site B largely undetected.
Distance from spawn point to bomb site:
CT to A: 9 sec
T to A: 11 sec

CT to B: 16 sec
T to B: 22 sec
5
Version 2 of the original dm_vertico from 2008.
0
The architecture for this map was inspired by the Laurentian Library (http://www.patbelford.com/projects/michelangelo/simulation/index.html) in Florence. The library was designed by Michelangelo in the Renaissance, and it's one of my favorite buildings in the world.

SCENARIO:
You are trapped inside a museum in Paris, after an international gang of thieves have taken some priceless art from the museum. The museum's security system has been triggered, and the SWAT team have moved in, with order to shoot to kill.

Unable to convince the police that you're not one of the art thieves, you must fight your way out, and figure out a way to deactivate the lockdown mode of the museum.

It's got some intense grunt battle. Brace yourself for it.

P.S. Some puzzle solving is required to beat this map.