User profile

satchmo

member
Registered:
Wed Nov 24th 2004
Website:
http://http://www.gamingparents.org
Last seen:
Tue Oct 11th 2022
Location:
Los Angeles, U.S.
Occupation:
pediatrician
Logins:
1
Snarkmarks:
1809
Forum posts:
2077
Profile views:
3924

Profile

I am a fifty-something pediatrician in California, soon to be an aviator. My busy life consists of seeing a lot of patients, learning to fly, exercising, and spending time with my dog.

I have been a gamer since high school (Class of 1991). Some of my old favorites include the original Wolfenstein 3D, Doom, Doom II, Jedi Knights, Deus Ex, No One Lives Forever 2, Medal of Honor series, Half-Life, and Unreal II.

It's been a long time since I last logged in to the SnarkPit. I don't play games anymore, except for Microsoft Flight Simulator. I am retiring from medicine and becoming an airline pilot.

I started mapping in September of 2004, with the original Half-Life engine. I have made a few Source maps since, but my mapping career came to a halt when I turned 50.

Besides being a mapper and gamer, I am also a cinephile, a jazz connoussier, a bodybuilder, a runner, a writer, and an avid reader (mostly fiction).

"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge

Maps

0
I converted the coastal level from Half-Life 2 to a deathmatch arena.

It has a large, open area that is divided into four levels. The gameplay is fast-paced and item placement is balanced.

There are seven spawn points.
4
Fairly challenging puzzle involving two clean-style chambers, a funnel, a laser, and a light bridge. The puzzle is slightly more difficult than the official Portal 2 puzzles.

There should be 2-3 "AHA!" moments in the puzzle. The solution is not technically difficult to execute. If you find yourself throwing cubes or flinging over and over again, you should find an easier way.

Version 1.52 compiled with high dynamic range rendering effects.
Version 1.57 added a Rattman den.
Version 1.60 added a pool of toxic water.
4
Star map!
Justice: A Single-Player Map for Half-Life 2

Version 3 released: August 30, 2005
Length: Approximately an hour long for a first-time player
Difficulty: Kick-ass hard

SCENARIO
Did you find the ending to Half-Life 2 not challenging enough? This map is an addendum to what happened to Gordon after the official Half-Life 2 ended. If you're looking for a more intense conclusion for Half-Life 2, you've come to the right place.

The map takes place a few days after you have blown up the Citadel in City 17. Gordon Freeman regains consciousness after a brutal beating by the combine capturers. You're locked up in a jail, and your murder trial for killing Dr. Breen and his associates is scheduled for the next morning.

The G-Man is presiding as the judge over the trial, and your instinct tells you that you really have no chance at getting a fair trial. Judging from the appearance of your cellmate, you better get out when you still have a chance.

You must escape the courthouse before night falls. You've got nothing but your wit to successfully survive the squads of combines guarding the courthouse. Fight with your brain, not just with your guns.

If you wish, you can watch a video walkthrough of this map, courtesy of Habboi.
Postscript:

There was an earlier version of the map with two antlion guards in the courtyard instead of the gunship. After playtesting with members of the SnarkPit, I decided that having a gunship can take advantage of the layout of the map so much more than the antlion guards. The older version is no longer available for download. I hope you enjoy this new version as much as I enjoyed creating this map.