User profile

omegaslayer

member
Registered:
Fri Jan 16th 2004
Last seen:
Fri Dec 1st 2023
Location:
Seattle, WA
Occupation:
Sr. DevOPS Engineer
Steam profile:
OmegaSlayer
Logins:
1
Snarkmarks:
595
Forum posts:
2481
Profile views:
2653

Profile

Bit about me:
Name: Andrew Egelhofer
Location: Venice, CA
Job: Production Systems Engineer
Schooling: BS Computer Science from San Jose State University (2011)

I'm a former level designer for the Half Life Games, now I mostly work and, when I can, play my long list of video games.

I work as a Production Systems Engineer at the Rubicon Project in LA.

Yes I have a strange last name. Roughly translated in german it means "hedgehog farmer." Hence sonic as my avatar.

Maps

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I helped build this level for opposing force long ago in a galaxy far far away. Its had extensive testing done with it back then, and I'm repackaging it so it may be referenced in a recent interview.
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Made for the Eternal-Silence 2 Mod. This is my first publicly released piece of work (please be gentle). Anyways the Download link takes you to the Mod's Download page. Enjoy!
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What originally started as an attempt to make a better crossfire style map tunred into a VERY long prject. Finally I am done.
For those of you who don't know what crossfire was, it is like the map dm_runoff. The way you activate the "air strike" is you toss the "combine ball" (not the AR2 alt fire) into the stasis field.

That triggers everything. The ball will spawn about every 120 sec. You will have 100secs to get into the complex before the doors close. There are 4, so choose wisely.

The dowload link takes you to a cheap website that has the link to download the zip file (you have to rightclick the link)
BTW: castigate means "To inflict severe punishment on" :)

Update 1: Beta 2 is now ready, added lots of geometry, and a few new things. The DL link is working now.

Edit: Jan 1 2007 -- Happy New Year. Yeah its finished. If the DL link is broken, please tell me.

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