User profile

omegaslayer

member
Registered:
Fri Jan 16th 2004
Last seen:
Fri Dec 1st 2023
Location:
Seattle, WA
Occupation:
Sr. DevOPS Engineer
Steam profile:
OmegaSlayer
Logins:
1
Snarkmarks:
595
Forum posts:
2481
Profile views:
2653

Profile

Bit about me:
Name: Andrew Egelhofer
Location: Venice, CA
Job: Production Systems Engineer
Schooling: BS Computer Science from San Jose State University (2011)

I'm a former level designer for the Half Life Games, now I mostly work and, when I can, play my long list of video games.

I work as a Production Systems Engineer at the Rubicon Project in LA.

Yes I have a strange last name. Roughly translated in german it means "hedgehog farmer." Hence sonic as my avatar.

Maps

5
Follow the DL link and scroll to the bottom to the DL button.

About the map:

Made by me and Manywaters (aka: whitelegion) A dod map for the masses. A beach map with lots of trenches to hide and duck in.

Download and enjoy.

Edit: Took some new screens, they are smaller now -- enjoy.
0
I helped build this level for opposing force long ago in a galaxy far far away. Its had extensive testing done with it back then, and I'm repackaging it so it may be referenced in a recent interview.
0
Not looking for any feed back, as Ive already submitted it to valve, it took me a while to get a place to host it, thats why it wasn't released before now. Download and enjoy!
Note: due to lack of uploading areas I have to resort to a cheap website for the downlaod link. Merely click it and then find the link to the map specified, you will have to right click - save as it in order to downlaod it.

Edit: some people have told me that the vmf is in there, well yes it is, it wasn't intentional, but maybe some people can benifit from it? Thx to all who pm'd me and told me that it was there.

Edit2: well it turns out the cube maps were screwed up because I renamed the bsp (and thus messed up the cube maps), so If anyone cares check out the new improved map dm_departure (its original name)

Edit3: I remade some brush work, got some things to work, added a "gas trap", but to no avail does it work on linux servers yet. In short Im done trying :(. So I give the final release: dm_departure.

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