BlackMesa2 by TSSThorn

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Map Description

TSSThorn: This will be a map of Black Mesa from Half-Life. Of course it will look a bit different, lol. There will be extra areas to enter that were not in the original Black Mesa. You might even be able to spot the G-MAN somewhere. There will also be tons of traps and secrets, some hard, some easy to find. The finished version will have almost every object breakable, so be careful. I am also thinking about making the test chamber useable, that way players can go to the alien world, Xen. As soon as I get my site up you can expect there to be pictures and updates on this map. As soon as I get 50% of it done, I will release a downloadable beta version. I am hoping TSSTopSniper and I can finish it by the release date, however, it is not guranteed.

Update: Keep in mind, these pictures are not the final version. TSSTopSniper and I will be editing alot to make it look better. You can see more screen shots at my site.

TSSTopSniper: Hello all Half-Life, especially 2, fans. First off, TSSThorn and I both are working on Project:BlackMesa2, and we both question, explain, and discuss all types of problems, glitches, secrets, etc., and we both are working on Project:BlackMesa2 to our fullest. We are also finding all sorts of querks(minor errors)[not dictionary definition of course], in the map and we are working on this map and others following to allow players the enjoyment and adrenaline-rush feeling of fighting other players around the world in a never before done map of Black Mesa, with extras added in, for example, we are making, quote,"...well...I'm really not at liberty to say. In the meantime...", end-quote, just do whatever it is, or was, that you did while waiting for Half-Life 2 to finally arrive. Just like Half-Life 2, TSSThorn and I are aimed at providing the most thrilling and fun-filled Half-Life 2:DeathMatch map that will...well...quote,"Feel like...old times,"end-quote. Oh, one last thing, if anyone wants to fight me in Half-Life 2:DeathMatch, I usually can be found on servers such as www.digital-resistance.com server, Tal3n ' s HL2 DM server, D.O.A. server, or other servers like servers' with the name,"Half-Life 2 Deathmatch,". My player name is, for the time being, Michael. Ok, I've been rambling on too much, if anyone has any questions, you can e-mail me at michael@wremd.com Later.

Creators of BlackMesa2: TSSThorn, TSSTopSniper

Discussion

Posted by Vassago5kft on Tue Jan 11th 2005 at 7:27pm

Ugh. If you website is constantly crapping out, just host 3 pics here on Snarkpit! It's quite frustrating to go look at self hosted images, and the links are dead. Nothing more angering ;)
Posted by Guessmyname on Thu Dec 23rd 2004 at 8:47pm

Your pics don't work again!
Posted by ishbog on Thu Dec 23rd 2004 at 7:57pm

Agh, dont you people know? the way valve made their game so awesome, with levels and all, is to build the level, and texture almost everything with the orange measure texture, and ground and ceiling with the gray measure texture. they also have measures for everything else, like the railings and such. once you have a playable level DESIGN, and its all made and streamlined, THEN add all the cooler models and textures. the key in my mind for a good level is a excellently playable one -- regardless of good texturing and breakable objects. once you have that down, go crazy. i have found these techniques very good for making my levels.