Posted by
Joe-Bob on
Thu Dec 30th 2004 at 4:06am
Yeah, I think Hammer's a pretty good editor too, I'm glad you got it working.
It seems awful strange to post screenshots of it on a mapping site, though. Most of us have already seen it.
After downloading the thing and playing it, I can't in good conscience call it a serious mapping effort. The brushwork is just bad, you can see all kinds of cliff edges sticking out, you can sneak behind some of the scenery in the water, and every room is blocky.
There are a bunch of other weird things, like a sloping path where I'm almost positive I saw a leak. The door doesn't open from one side, and when you do open it, it doesn't lip at all. It just disappears into the wall.
You don't have cubemaps over about 90% of the level. Oops?
The ocean is magically held together in a nice cube. In Half-Life 2 single player, it faded off into the distance and it reflected objects. This map does neither.
There are almost no physics objects, just a few oil drums.
In other words, this map is probably beyond repair. For your next map, I would suggest drawing out plans beforehand and focusing on making it look interesting. Use displacements instead of (poor) vertex editing for cliff walls, and make sure that it looks acceptable before releasing.
Oh, and for crying out loud, POST SCREENSHOTS OF YOUR MAP, NOT YOUR EDITOR!