ofc_the_beach5 by ofcvirg

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Map Description

the_beach map from op4 mod redid for hl2

Discussion

Posted by ofcvirg on Thu Dec 30th 2004 at 11:05pm
[Author]

OFC CLUB is open to all that dont want to be in a clan and do not curse. As far as i am concerned maps are made to play and have fun iin them. You wont win anything at the OFC Server but you will have fun with the type of people that play there from 7 to 70 we are 111 members strong, so I am sorry if I step on some toes, enjoy the game.
Posted by Joe-Bob on Thu Dec 30th 2004 at 9:25pm

I thought that the point of the Old Fart's Club was to limit membership to mature and level-headed people, but I appear mistaken.
Anyway, my mini-review was brimming with practical advice to any mapper, you shouldn't just throw it away like garbage.

Last, I'll keep practicing. Maybe one day I can become as good as the mapper who made this map. Thanks for that vote of confidence! :)
Posted by ofcvirg on Thu Dec 30th 2004 at 5:22pm
[Author]

Hey joe bob lets see some of your stuff sounds like you should know your stuff, but maybe you dont. opps sorry i did find a map your making sounds like your building a house there. Well let me tell ya i am not the map maker that made the maps i post they are made by funfunoscar and he has made alot of maps for op4 before so there are lots that like his maps. If you keep up the work you may get good also.
Posted by parakeet on Thu Dec 30th 2004 at 2:07pm

Actually ... i thought the editor pix showed a bit more.......
i could have noticed cuz there werent even any viewable entities and had nothing really there.
Posted by Joe-Bob on Thu Dec 30th 2004 at 4:06am

Yeah, I think Hammer's a pretty good editor too, I'm glad you got it working.
It seems awful strange to post screenshots of it on a mapping site, though. Most of us have already seen it.

After downloading the thing and playing it, I can't in good conscience call it a serious mapping effort. The brushwork is just bad, you can see all kinds of cliff edges sticking out, you can sneak behind some of the scenery in the water, and every room is blocky.
There are a bunch of other weird things, like a sloping path where I'm almost positive I saw a leak. The door doesn't open from one side, and when you do open it, it doesn't lip at all. It just disappears into the wall.
You don't have cubemaps over about 90% of the level. Oops?
The ocean is magically held together in a nice cube. In Half-Life 2 single player, it faded off into the distance and it reflected objects. This map does neither.
There are almost no physics objects, just a few oil drums.

In other words, this map is probably beyond repair. For your next map, I would suggest drawing out plans beforehand and focusing on making it look interesting. Use displacements instead of (poor) vertex editing for cliff walls, and make sure that it looks acceptable before releasing.

Oh, and for crying out loud, POST SCREENSHOTS OF YOUR MAP, NOT YOUR EDITOR!