User profile

Joe-Bob

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Registered:
Fri Dec 3rd 2004
Last seen:
Sat Jan 14th 2006
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I've been mapping for several years now, but my first actual release came in the Summer of '03. Built for the HL1 mod Science and Industry, it was rushed for a contest, and it really showed.

Right now, I'm aiming to make a map with gameplay unique to HL2. It uses "Push" gameplay, which is seen in HL1's Firearms and TFC (warpath) and is also featured in games such as Battlefield 1942.

Maps

0
Beta
The Combine has used this former mining facility as a research base for several years. However, the incident at City 17 has required the occupying unit to abandon the post.

After realizing that this map is entirely too large for 8x8 teamplay, I've decided to use my tutorial and make a TFC Warpath/Firearms for HL1/Battlefield 1942 style "push" gameplay. Mp_teamplay 0 will still allow regular deathmatch, since having 15 opponents ought to be enough even in large map.

I'm a stupid jerk for not releasing this. I guess I kind of got bored, but it was sitting nearly finished for months. It's probably too large to get playtime, but I'd still like feedback. If nothing else, I feel I learned a lot from this and had a good time making it.

Articles

Advanced Camera Techniques

in Half-Life 2 » Effects

Cycling between cameras, chase cameras, etc.

Downloads

Push Gameplay example

in Half-Life 2 » Prefabs

Example level to complement Push Gameplay tutorial