When I loaded this map I was astounded by my surroundings. I was looking at a small concrete hallway with a few pipes for detail and I was getting 25 FPS. A quick look with mat_wireframe showed that I could see the entire map from where I was standing, and that vis was obviously not run. That right there spells this map's doom.
Aside from that, we've got a below average but workable layout, prop-filled rooms that have almost no architectural design, weak texturing, and probably some other problems I didn't bother looking for. There was some good variety in the map's setting, going from outdoors industrial to indoors labs to sewer-like tunnels, but it's really all for naught. If the author cares so little about his map that he'd release it without properly compiling it, then the players should care little about playing it. It's as simple as that.
Design
Gameplay
Verdict
There's a reason VIS is included as a compile step
Pros
There is some nice variety in themes
Design
VIS wasn't run
When I loaded this map I was astounded by my surroundings. I was looking at a small concrete hallway with a few pipes for detail and I was getting 25 FPS. A quick look with mat_wireframe showed that I could see the entire map from where I was standing, and that vis was obviously not run. That right there spells this map's doom.
Aside from that, we've got a below average but workable layout, prop-filled rooms that have almost no architectural design, weak texturing, and probably some other problems I didn't bother looking for. There was some good variety in the map's setting, going from outdoors industrial to indoors labs to sewer-like tunnels, but it's really all for naught. If the author cares so little about his map that he'd release it without properly compiling it, then the players should care little about playing it. It's as simple as that.
Verdict
There's a reason VIS is included as a compile step