Combine Onslaught by StiffyLS

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Map Info

Map Description

You and some Rebel friends are held up in a building, and the Combine are coming. Do you have what it takes to hold off the invading Combine forces?

UPDATE!:
If you've downloaded this map on the 15th of January, I suggest re-downloading. I forgot I disabled an APC scheduled event, which makes this map really hard. Fixed now!

Discussion

Posted by quanta on Fri Jun 22nd 2007 at 6:27pm

Awesome map! Heh, it's fun watching AI vs. AI!

You should try to make a hl2dm version of this!
Posted by redneck03 on Fri Aug 11th 2006 at 2:17am

You should make one when your a combine and you have to hold off a rebel attack!
Posted by moonracer1313 on Thu May 19th 2005 at 4:21am

Great map. I had a lot of fun with this one. Thanks for posting the vmf too! you did a nice job with the scripting and such. If you're into the open source thing, consider posting your vmf on filefence.com. I hope to see more repeat spawn maps of this quality.
Posted by Soldier on Thu Apr 28th 2005 at 7:40am

Very good map!StiffyLS, if you place some phisics model, this can be a good Counter-Strike:Source
Fightin Yard (fy) map!
Posted by rival on Fri Apr 8th 2005 at 10:06pm

A bit repetitive needs more variance can get a little boring after a few hours but still a very well done and beautifully made map
Posted by RumaNoV on Sun Mar 20th 2005 at 10:18pm

Great map, lots of fun :) Where is part2! ;)
Posted by Kano410 on Thu Feb 24th 2005 at 2:16am

Posted by Polishwonder74 on Tue Feb 22nd 2005 at 1:43am

TOTALLY awesome!! This is the type of map I'd LOVE to be able to make! I suppose you could add some more stuff here and there, but I'm having a BLAST playing it!!

Edit: Oops, I was just begging for the .vmf, but I just read the rest of the comments and I see that you posted it.
Posted by StiffyLS on Thu Jan 27th 2005 at 10:03am
[Author]

Hello guys, thanks for the comments! I noticed that Game Over doesn't work like it should, and I probably won't be fixing it, so when you see no more enemies, that's suppose to trigger the Game Over, but it's not. Alot have asked me for the Source file, and since I did this merely to figure out scripting and schedules, thought I'd share the way I did it. Feel free to change or add anything to this map, I also have a few cracks in the ground on the other side of the hill, that I couldn't get to sew together. So if you want a totally seamless displacement ground, you'll have to remake it. Download it here:
http://home.neb.rr.com/thetoilet/CombineOnslaught_Source.rar
Enjoy!
Posted by halexmorph on Thu Jan 27th 2005 at 3:43am

Awesome map. lots of fun.