You and some Rebel friends are held up in a building, and the Combine are coming. Do you have what it takes to hold off the invading Combine forces?
UPDATE!:
If you've downloaded this map on the 15th of January, I suggest re-downloading. I forgot I disabled an APC scheduled event, which makes this map really hard. Fixed now!
Discussion
Posted by Imbrifer on
Wed Jan 26th 2005 at 11:01pm
Delicious map. Interesting tactics can be had when it comes to blocking windows and moving around the cars on the grass.
Anyhow, I was wondering - can you post the .vmf of this map somewhere so that people attempting to make maps where enemies assault can learn from a successful map that does it? Thanks!
Quesion: how do you script it so enemies keep coming?:)
Posted by Dark|Killer on
Sat Jan 22nd 2005 at 9:44am
Wow very Nice gameplay, i wonder if you can add more combines :P, much harder and a better challenge, i really LOVE it, so im waiting for another sequel for this type of SP, how about, you and you rebels lost in the middle of a LOST Jungle, with any kind of aliens attacking, lets say antlions, not bad ... if you know how to work on entities and scripts and what ever, then the SP thing is you work...Keep up the good work
Posted by Guessmyname on
Thu Jan 20th 2005 at 6:29pm
Err, where do you put .rar file? HL2 cannot find it
Posted by Guessmyname on
Thu Jan 20th 2005 at 6:24pm
Hey Random, the update means you have to go <path> Steam/SteamApps/username/sourcesdk_content/hl2/mapsrc
Posted by Cheezwedge on
Tue Jan 18th 2005 at 12:54am
Hi I enjoy your map, and it inspired me to create a single player map of my own. The only problem I have is actually making an assault work, so I was wondering if I could have a copy of the .vmf file, so I could see how you did it? I'll give you credit for that part. Thank you.
Posted by StiffyLS on
Sun Jan 16th 2005 at 12:01am
[Author]
I realize that this map does take quite awhile to play, with 200 soldiers in each wave of different classes, it can take up to 30 minutes to clear the first wave.. I wanted to make a map that was hard to beat, and I found my computer lagging big time when I had more than 12-16 Combines running over the hill, so I had to keep the maximum number of spawned combines low, and spread them out. Which in affect takes longer to get through the waves.
After you beat the first wave of Combines, it should get alittle more interesting, and alittle harder!
Posted by StiffyLS on
Sat Jan 15th 2005 at 11:53pm
[Author]
Make sure you place the BSP file in:
<path>Valve\Steam\SteamApps\<username>\half-life 2\hl2\maps
and place AIN file in the Graphs folder here:
<path>Valve\Steam\SteamApps\<username>\half-life 2\hl2\maps\graphs