User profile

Imbrifer

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Sat Dec 11th 2004
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Sun Mar 2nd 2008
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Maps

0
This is a remake of the map "cs_siege" (otherwise known as Canyon Siege) for the first Counter-Strike. This is an attempt to show the potential and quality in Source map-making and, personally, this was one of my favorite maps for Counter-Strike. This map is a cooperative project between myself and MeCubed.
5
Beta
This is my newest map, 4play. There are four teams (each with a small base) with a large midyard.

The gameplay is currently undecided. I would like to do something new and unique, but the old standbys of CTF/Demolition/king of the hill might suffice.

I feel this map really shows my growth as a mapper over the past.. wow.. 6 years? Anyhow, each team has a unique base, and specific enemy classes can cause 'hazards' in front of each base (falling rocks, burning underbrush, destroyed bridge over icy water, etc.)

Currently I have 3 of the bases pretty polished. I want to add more to the inside of the Red base, and I am currently building the 4th base (green) and the midfield. Think rocky oregon coast at the foot of a mountain.

Feel free to see more screenshots (17 total) at the link below. Let me know what gametype suggestions you all have, and what you think of the map so far!
0
Beta
This is a small map, meant for no more than 10 players. Each team spawns in a bunker on either side of the platform in the center of the map. You must hold the platform for 20 seconds without the other team entering it to get 1 point for your team. You can also lock down the other team's base (lock doors) by flipping the switch on top of their base.

Everything is done except updating it with FF entities (like 2morforever).

Update May 1st 2007: This map has been running on the Fortress Forever beta server for a while, and is fairly popular. I have updated it by lengthening the field, widening the island and putting FF textures/entities in. I won't release the current version for HL2DM because it has FF content. When FF is released, you will surely discover what a blast it is to play on Attrition.

Articles

Displacement Domes

in Half-Life 2 » Architecture

How to make the inside and outside of a dome using displacement surfaces