dm_lostbase by TheSchwartz

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Map Description

This is my entry for Valve's dm map contest. I'm not quite satisfied but this was what time allowed me to create. I would have liked more time to get to know the new HL2 features.

It started out as a map for testing the bots in HL 1. I made a simple version of the biggest room in the map and tried it out with different bots. Then I added some more rooms and features. It has been playtested in it's HL1 version and was quite usable for dm, my colleges who tested found it has an exiting layout that creates fast paced action. It has been converted and upgraded with HL2 features. A security room with an overview screen of the two largest rooms in the map has also been added. The layout is that of an abandoned secret base somewhere in a desert environment.

I recommend 6+ players, 12 being the ideal, but I guess 20 players could have a crowdy but good time...

Any comments are appreciated on this map...

Discussion

Posted by viper5k on Mon Jan 31st 2005 at 10:31am

Can anyone say?

E M P T Y
Posted by ReNo on Fri Jan 21st 2005 at 3:13pm

Its not the lack of crap we are complaining about though Bio, its the lack of anything. There are ways to provide detail and interest to a level without having it interfere with gameplay - an open space can still be visually interesting. Even some simple steps such as adding in overlays or texture transitions (there are lots of textures with variations for vertical stacking) to break up the repetition would go a long way. I'm afraid I haven't been playing many custom maps yet so can't comment on gameplay.
Posted by Junkyard God on Thu Jan 20th 2005 at 3:48pm

At first i though it was verry empty, but when you look closer it's quite nice actualy, it's finaly a map that looks good (hope it plays a sgood) that hasn't got s**t scatered round the map in a frantic atempt to fill up empty spaces.

I like the looks of this map alot :) welldone