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Varsity</DIV>
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It is currently in orangemap stages: basic geometry, developer textures, little to no detail, only one environmental light source, no cubemaps. It is purely for gameplay testing and will not stay in this state!
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I remember the pre-release statements all talking about how mappers would have to build their maps like this and then texture them when architecture was complete, but really, there's not much need to do this- save some time and start texturing from the outset!