This medium-large italianesque map marks my return to hammer-fumbling after a couple of years (You may remember me as Dolly - I made a few ok-ish maps). Inspired by a holiday to italy (well spain actually but who cares?) gameplay centres on a white stone palace. Most rooves are accessible making for lots of nice open gameplay, but theres also the catacombes under th palace for the agrophobic and the shotgun contingent. General flow is shaping up beautifully, however I'm worried that im running out of inspiration for detailing - so if any detail freaks want to give me advice - let me know and I'll send you the map.
Discussion
Posted by Chameleon89 on
Tue Mar 6th 2007 at 1:53am
It does look very nice from that screenshot but I don't think you read the part where it asks for in-game screenshots only. Just so you know
What you on about satchmo? They'll be fine, half the buildings block the view completely anyway, and even then the detail isn't amazingly high- all it is so far is a load of cubes with roofs, or so it seems...
With some good Vis blocking and hint brushing, I think the framerates could be ok as long as you don't go overboard with detail and props. Get some more done so we can see compiled shots with lighting etc!
Always wanted to see something like this with large plazas and the like. Will be interesting to c if you can pull it off without things looking to repetative or lacking detail.
The concept looks pretty good, except for the large open areas with too repeative textures, try moving/adding some buildings in these areas and make the texture scale of the ground larger