Palazzo by Dohpaz

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Map Description

This medium-large italianesque map marks my return to hammer-fumbling after a couple of years (You may remember me as Dolly - I made a few ok-ish maps). Inspired by a holiday to italy (well spain actually but who cares?) gameplay centres on a white stone palace. Most rooves are accessible making for lots of nice open gameplay, but theres also the catacombes under th palace for the agrophobic and the shotgun contingent. General flow is shaping up beautifully, however I'm worried that im running out of inspiration for detailing - so if any detail freaks want to give me advice - let me know and I'll send you the map.

Discussion

Posted by Chameleon89 on Tue Mar 6th 2007 at 1:53am

It does look very nice from that screenshot but I don't think you read the part where it asks for in-game screenshots only. Just so you know
Posted by Myrk- on Thu Apr 21st 2005 at 9:13am

What you on about satchmo? They'll be fine, half the buildings block the view completely anyway, and even then the detail isn't amazingly high- all it is so far is a load of cubes with roofs, or so it seems...
Posted by Addicted to Morphine on Wed Apr 20th 2005 at 10:37pm

With some good Vis blocking and hint brushing, I think the framerates could be ok as long as you don't go overboard with detail and props. Get some more done so we can see compiled shots with lighting etc!
Posted by SpiKeRs on Wed Apr 20th 2005 at 9:26pm

Always wanted to see something like this with large plazas and the like. Will be interesting to c if you can pull it off without things looking to repetative or lacking detail.
Posted by satchmo on Wed Apr 20th 2005 at 9:20pm

I am worried about the performance. Judging from the screen, the framerates must be abyssmal, even on a good machine.
Posted by Natus on Wed Apr 20th 2005 at 8:51pm

The concept looks pretty good, except for the large open areas with too repeative textures, try moving/adding some buildings in these areas and make the texture scale of the ground larger