Play Information:
This map is sort of a variant between Shutdown Capture the Flag and Territory Control.
There are three bases: One for the Blue team, one for the Red team, and one Neutral base. Inside the Blue and Red bases are their respective flags, guarded by bright, scary, hurty, laser beams. Inside the Neutral base, there is a single Command Point, as well as Air Suits (I'll mention those in a second.) and other supplies. When a team is in control of the Command Point, the lasers guarding the opposing team's flag go off. Also, the supplies in the Neutral Base become available exclusively to the team that controls the Command Point.
Also, much of the level is under water--at least all of the outdoor space between bases is. So you don't drown like a pathetic wretch, I've added some Air Suits. Ok, they look (and sound) like HEV suits, but they give you air, and that's all that's important. They'll give you 30 seconds of extra air, and are available from the bottom and middle team base exits, as well as the Neutral base exit. The suits in the team bases are usable by anyone, while the suits in the middle base are available for the team that owns the Command Point. Oh, and be nice, leave suits for the rest of your team.
Scoring:
Your team receives two points per 30 seconds of holding the Command Point, and when a player captures it they gain two frags.
Your team receives ten points for capturing the enemy flag, and the player that captures it gains ten frags.