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Radish

member
Registered:
Mon May 27th 2002
Last seen:
Fri Oct 24th 2025
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Maps

0
Play Information:

This is a kill the carrier style map, in the same spirit as murderball.

The map is set on some sort of space installation, with each team having a base around the central area where the Alien Artifact rests. There are few signs, but the map is small and the bases are colourful enough to see which base you are in.

When you take possession of the Alien Artifact, you become "invisible." That means you have a holographic sort of glow to you. Also, make sure not to go out into space. There's no air, and it's really cold, so if you venture outside of a "force field" you will end up, well, dead.

Scoring:

1 point per 5 seconds for the team holding the artifact.

1 frag per 5 seconds for the player holding the artifact.
0
Play Information:

This map is sort of a variant between Shutdown Capture the Flag and Territory Control.

There are three bases: One for the Blue team, one for the Red team, and one Neutral base. Inside the Blue and Red bases are their respective flags, guarded by bright, scary, hurty, laser beams. Inside the Neutral base, there is a single Command Point, as well as Air Suits (I'll mention those in a second.) and other supplies. When a team is in control of the Command Point, the lasers guarding the opposing team's flag go off. Also, the supplies in the Neutral Base become available exclusively to the team that controls the Command Point.

Also, much of the level is under water--at least all of the outdoor space between bases is. So you don't drown like a pathetic wretch, I've added some Air Suits. Ok, they look (and sound) like HEV suits, but they give you air, and that's all that's important. They'll give you 30 seconds of extra air, and are available from the bottom and middle team base exits, as well as the Neutral base exit. The suits in the team bases are usable by anyone, while the suits in the middle base are available for the team that owns the Command Point. Oh, and be nice, leave suits for the rest of your team.

Scoring:

Your team receives two points per 30 seconds of holding the Command Point, and when a player captures it they gain two frags.

Your team receives ten points for capturing the enemy flag, and the player that captures it gains ten frags.
0
Play Information:

This is a standard CTF style map. There are two bases in the map, all set in a volcano named Erebus textured in almost all quake textures. There are various pools of lava around, so try not to step in it because it will kill you. Normal dropped flags return after 60 seconds, but flags dropped in lava return in about 8 seconds. Bring the enemy flag to your flag to capture it.

Scoring:

Your team receives 10 points per capture and you receive 10 personal frags for each capture.