Dm_valley by MisterBister

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Map Info

Map Description

This map is originally based on a map called "halo" made for HLDM. It was supposed to be a half-life variant of the map "blood gulch" from the game halo. Half-life?s graphics engine didnt manage to render a landscape similar to bloodgulch and forced me to make the map into an "L" shape.Since i had played blood gulch with my friends with "rocket launchers only" and had a damn good time with them the night before i started with "halo", i thought it would be fun to see if it was as fun to play with "rocket launchers only" in my HLDM map.The map looked like hell and had alot of visual flaws, though it was not meant to be beautiful since I mainly made it to improve my skills in how to make realistic terrain.

Despite its ugglyness, the map turned out to be a huge success during "LD-LAN #1", a LAN for swedish mappers held in Gothemburg a few times a year. Everyone loved the idea of running around with rocket launchers.

When HL2DM was released i thought it would be fun to make a follow-up on the old "halo" map.

And so it begun, the creation of Dm_valley.

Originally, the map was meant to be very similar to its predecessor, although many of my friends thought it would be more fun, and challenging, if I made it straight, instead of the old "L" shape. After that, things has evolved quite a bit. At first, the map was intended to have to exactly the same bases with only one route between them. However during some gametests one way turned out to be insignificant, so I made two more around the main route, creating a chocke-point in the middle aswell as sideways for the sneaky bastards. I made a unique base for each team to make the map feel more alive and not so dull.

I took alot inspiration from dm_island17 when creating the rebelbase, as you easily can see if you compare the maps.

After seeing a great nasty cool bridge on the map dm_lake i got very dissapointed when you couldnt run up on it, and I thought that I would add a bridge on Dm_valley from where you could get a great advantage over your oponents to make it more unique and fun to play, aswell as adding some eyecandy.

The gameplay of the map is extremely fast paced since everyone respawns with a rocket launcher in addition to the original kit. The map has great support for teamplay but works just as fine with the good old deathmatch mode.

The map is now released and below is the readme, although the personal comments in the thanks to list has been removed to save some space:
<><><><><><><><><><><><><><><><><><><><><><><><><
Dm_valley V 1.0
<><><><><><><><><><><><><><><><><><><><><><><><><
Release date: August 5 2005, Gothenburg, Sweden
Half-Life 2 Deathmatch (HL2DM)

Title: Dm_valley v 1.0
Name: Dm_valley.bsp
Author: Filip "MisterBister" Coulianos
Email address: f_misterbister@hotmail.com
URL: none specific.
Description:

A fast paced deathmatch map where all the players respawn into the mayhem with rocket launchers in a big valley.
The map is originally created with teamplay in mind as each team respawns in a separate base,
but the map works just as fine in Deathmatch.

Play information

Deathmatch: Yes (4-12+)
Team deathmatch: Yes (6-16+)
New sounds: no
New graphics: yes
New music: no

Construction:

Base: none
Editor: Hammer World Editor V4
Other progs: Batchcompiler
Known bugs: Texture problems may appear with Nvidia cards.
Build time: 6 months

Thanks to:

My mom and dad, My girlfriend Karin, Satchmo, Frissi, Habboi, BlisTer, Orpheus, Myrk-, Addicted to Morphine ,Spartan, Hugh, MoneyShot, ReNo, Crono, Dark_Kilauea, Pureferret, mazemaster, CrazySteve, Underdog, dragonfliet, Grim Reaper, wiggle987, IZaNaGI, seppe, Dead-Inside, Spas12, Vash., Blink, habboi, YokaI, vasko, Yoshi, cur_sed,Athlete{UK}, mabufo, Lonedog, Xlator, Wolf/Sky, Olleman, Coldblooded, Westberg, Lingon geisha, Bladebitch, Alucard, NotueRn, Kobi the leopard, Fenix, Twiggy, Teddybear, Ace, RatFace, Namron, Toor-, Skunken, Ank4, Frank_Desembler, Synthetiq, Clawfinger, Klasse, Skumtomten, Surfer, XPerience, Nilesh and Juim

Additional thanks to:
The Snarkpit community.
The Leveldesign community.
The Interlopers community.
The Halflife.nu community.
The Valve company.

Special thanks to YOU for reading this document and for downloading this map.

Other notes:

If you have a server with this map, you may notice that people cannot download the map directly from the server
via steam. This problem appears since this maps file size is bigger than the maximum file size that Valve has allowed
a HL2DM server to upload. This problem can be solved by entering this command in the console:
"net_maxfilesize 30"

If you have suggestions, feedback or anything you want to tell me, please don't hesitate to send me an email:
f_misterbister@hotmail.com

? 2005 Filip "MisterBister" Coulianos

Discussion

Posted by kaleniX on Tue Aug 23rd 2005 at 3:58pm

Nice looking map. good overall layout and just something different i guess. very nice work.
Posted by Slackiller on Tue Aug 23rd 2005 at 4:40am

Looks Sweet.
Submit it too http://csm2.net/
Posted by CrazySteve on Mon Aug 22nd 2005 at 4:44am

Gameplay is smooth, the layout is well thought out, and overall the level is very pleasing to the eye.

Furthermore it offers unique gameplay with the limited weapon selection, and rocket launchers.

A must have if your computer can handle it.
Posted by MisterBister on Fri Aug 19th 2005 at 9:42am
[Author]

<span class="mainmenu">Finally, after 6 months, Dm_valley leaves the beta stage and is now finnished.

The list of changes is the following:

Added a button at the door in the end of the corridor of the big combine fortress.

I have removed all the barrels in the pond to increase performance.

Removed a barely visible mountain to increase performance.

Made the walls of the red building in the rebel camp thinner.

Smoothed some terrain.

Added paths and a little yard at the rebel base.

Removed the hanging combine soldier in the watertower to increase performance.

Changed the values of the "water_lod_control" to start the trainsnition to cheap water after 1000 units to increase performance.

Fixed some sloppy burshwork.

Removed the buggy combine car at the bridge.

Fixed the ladder issue. The ladders at the thumpers should now be climbable without problem.

Increased the draw distance of the furniture in the red building of the rebel camp.

I have spent lots of time listening to everyones opinions and changing
the map in a way so that everyone would like it, and thats probably why
it has taken so much time.

When I sat down a few days ago to write the "thanks to" list, I got
a bit of a shock when I realized that over 50 persons have been
involved somehow in this project. It really feels great that so many
find this map interesting and worth a comment.

I know I havent given any other project very much attention, but
since so many from snarkpit gave me so much great feedback, I have
decided to stay around for a while and try to repay what you gave me.

Below is the thanks to list, however the personal comments has been
removed since that would take way to much space.

The
full "thanks to" list can be found in the readme which is in the RAR file
containing the map.

My mom and dad, My girlfriend Karin, Satchmo, Frissi, Habboi,
BlisTer, Orpheus, Myrk-, Addicted to Morphine ,Spartan, Hugh,
MoneyShot, ReNo, Crono, Dark_Kilauea, Pureferret, mazemaster,
CrazySteve, Underdog, dragonfliet, Grim Reaper, wiggle987, IZaNaGI,
seppe, Dead-Inside, Spas12, Vash., Blink, habboi, YokaI, vasko, Yoshi,
cur_sed, Athlete{UK}, mabufo, Lonedog, Xlator, Wolf/Sky, Olleman,
Coldblooded, Westberg, Lingon geisha, Bladebitch, Alucard, NotueRn,
Kobi the leopard, Fenix, Twiggy , Teddybear, Ace, RatFace, Namron,
Toor-, Skunken, Ank4, Frank_Desembler, Synthetiq, Clawfinger, Klasse,
Skumtomten, Surfer, XPerience, Nilesh and Juim

Additional thanks to:

The Snarkpit community, The Leveldesign community, The Interlopers community, The Halflife.nu community, The Valve company.

Download the map:

http://www.home.no/misterbister/maps/dm_valley.rar

Dont forget to read the readme!</span>
Posted by Juim on Wed Aug 17th 2005 at 2:42am

You know, as groovy as this map is(and kudos to you for such an accomplishment), I won't be able to run it at the Diner as the framerates are horrible in the main areas. I run a P4 3.4 LGA775 Chipset w/1 gig of fast ram and a GEforce 6800gt graphics card and am recieving around 25 to 30 FPS in the main areas with wider views(note: thats only with me in there). As good as the source engine is I think this map is a bit much performance wise for the average computer.
Posted by MisterBister on Thu Aug 11th 2005 at 10:53am
[Author]

no problem, i figured that might be the case with the walls

the
thing with the ammo though is you could put it in spots where people
probobally won't survive long, this will make the map more playable for
smaller games, and since they would be in vulnerable spots, it wouldn't
effect larger games to much. Like out in the middile somewhere, in the
pond maybe, places where in a larger game you just don't have the
luxury of going/
Hmm.. Yeah that might be something. Ill think about that.
Posted by CrazySteve on Thu Aug 11th 2005 at 12:56am

no problem, i figured that might be the case with the walls

the thing with the ammo though is you could put it in spots where people probobally won't survive long, this will make the map more playable for smaller games, and since they would be in vulnerable spots, it wouldn't effect larger games to much. Like out in the middile somewhere, in the pond maybe, places where in a larger game you just don't have the luxury of going/
Posted by MisterBister on Wed Aug 10th 2005 at 8:52pm
[Author]

Just got done playing this map with my brothers and it is a ton of fun.
A few things though

-It would be nice if there was some more
detail on the combine walls (btw i understand if this is note possible
due to the already large size of the map and fps problems, though the 3
computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.
Sorry, but i dont think I dare to add more detail to the map =/.

You can actually climb up the thumpers, although i have had a plain
hell making it work propely. Right now you need to jump or duck in
order to climb up on them.

I will fix that until the final beta.

During gametests at leveldesign-LAN I desided not to add any ammo to avoid camping on the bridge etc.

Besides, you probably wont survive that long anyway :wink: .

Thanks alot for the feedback though.
Posted by MisterBister on Wed Aug 10th 2005 at 8:52pm
[Author]

Just got done playing this map with my brothers and it is a ton of fun.
A few things though

-It would be nice if there was some more
detail on the combine walls (btw i understand if this is note possible
due to the already large size of the map and fps problems, though the 3
computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.
Sorry, but i dont think I dare to add more detail to the map =/.

You can actually climb up the thumpers, although i have had a plain
hell making it work propely. Right now you need to jump or duck in
order to climb up on them.

I will fix that until the final beta.

During gametests at leveldesign-LAN I desided not to add any ammo to avoid camping on the bridge etc.

Besides, you probably wont survive that long anyway :wink: .

Thanks alot for the feedback though.
Posted by CrazySteve on Wed Aug 10th 2005 at 7:32pm

Just got done playing this map with my brothers and it is a ton of fun.

A few things though

-It would be nice if there was some more detail on the combine walls (btw i understand if this is note possible due to the already large size of the map and fps problems, though the 3 computers we ran it on with ranging specs handled it fine)

-Put ladder textures on the thumpers so you can climb up the ladders built into the model

-more rocket ammo in additional places would be nice, and maybe an additional spot for the assault rifle.