User profile

MisterBister

member
Registered:
Sun Oct 17th 2004
Website:
http://http://home.no/misterbister
Last seen:
Fri Dec 5th 2008
Location:
SWEDEN
Occupation:
studying
Logins:
1
Snarkmarks:
78
Forum posts:
277
Profile views:
1939

Profile

Im a hardrocker from Gothemburg who is currently studying "Industrial design".
Computers, games and leveldesign is the stuff that im doing during my spare time.

Maps

0
Beta
This "level" is made for the mod "Decadence" and is just a dummy level (we call it "The Zoo") for us to define how the style should look like in-game.
The world geometry, lighting aswell as a few models is made by myself, but this level is truly a team effort.
0
This is a map that i have been working on for the past three weeks.
Its a small sci-fi 1 on 1 map for HL2:DM.
Its made mostly for portfolio purposes, but plays quite well.
Textures are made by PhilipK.

I regret that I did'nt post it any sooner since I got some good feedback that I could have fixed if I did.
Lesson learned, thanks for all the feedback.

I have only made some small fixes since the beta.
A spawn issue with the shotgun aswell as some texture alignment and sharper shadows.

Below is a bunch of full-size images:
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0007.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0008.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0009.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/dm_tech0010.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70037.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70039.jpg
http://www.leveldesign.nu/skit/misterbister/dm_tech/goodscreens/testmap70043.jpg
0
After about 14 months, the map is finally "finished".

For you guys who havent heard about the map before:
The map takes place in a futuristic city high enough to reach above the clouds.

One thing that i really miss is that very few people actually write stuff about how they did their maps, and how they thought when they did them. So I wrote one myself called "the story behind dm_cloudcity"

The textures is partially made by me, partially by Skurmedel, partially by Teddybear, partially by Valve, and partially by IZaNaGI.