DmCore by MisterBister

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Map Info

Map Description

This map is a Sci-fi map i made during the times i have been bored the last month.
Textures are from wadfather and very nice guy called Fox1.

The map looked quite different in the beginning due to lots of good comments Ive had from my friends and from you here at snarkpit.
Ive remade it quite alot to the better of course.

NOTE that the screenies are very dark compared with the ingame experience.

Enjoy ;).

Discussion

Posted by Crackerjack on Mon Nov 15th 2004 at 11:16am

I agree with ReNo, great map to introduce urself. I hope we can help you out along the way :biggrin: Exspecially through HL2.

Btw: Who ever said said 2500 are speeds are okay... should perish in hell!
Posted by MisterBister on Tue Nov 9th 2004 at 5:45pm
[Author]

Yeah youre right about that st0lve.
But i got those textures from wadfather, which i actually have mentioned in my credits list, among a gigantic bunch of other sci-fi textures and it would take days to find out from who the textures where from.
But thanks alot for mentioning it. Ill send an emila to him right away.
Posted by st0lve on Mon Nov 8th 2004 at 7:24pm

Evil Lair made those textures.
Get your credits straight.
Posted by Mor7y on Sun Nov 7th 2004 at 8:44pm

Sweet, sweet :) It didn't feel like a HLDM map though. It could've been a Natural Selection map. And for some reason, I got the feeling of Doom 3 ^^
Posted by ReNo on Sun Nov 7th 2004 at 7:16pm

Good job, glad we could help :smile: Very nice map to introduce yourself to the site with if I may say so also!
Posted by MisterBister on Sun Nov 7th 2004 at 6:37pm
[Author]

Since noone has come up with anymore comments or feedback during about
4 days now I have decided to release this version as the "final".

Here are pictures of the final changes.

Just couldnt resist putting my logo here :wink: .

User posted image

I have also replaced the bushes with a little grass instead. Thought looked better.

User posted image

Thanks for all the wonderful comments and all the feedback i have gotten from you guys.

As you can see, the result has changed dramaticly to the better thanks to you.

Since my map is finally done and I have no projects pending, I will try
to repay all the great critics and feedback you gave me as well as i
can.

If you have further comments about the map please throw down a line.

Download the final version here:

http://home.no/misterbister/maps/DmCore.zip

//misterbister >B/
Posted by Spartan on Fri Nov 5th 2004 at 11:03am

I really like the design you gave the button.
Posted by MisterBister on Fri Nov 5th 2004 at 10:34am
[Author]

Ping? Pong!

Here I am again with another update on the map.

The changes is getting less and smaller everytime.

Today i can present a few bugfixes which prevents the players som
getting stuck when jumping into unusual places, a few minor
texturealignment fixes, a little new lighting, and a redesign of "the
button".

I have had a few complaints about the button by the elevator so i
thought it was time to do something about it and heres the result.

User posted image

I have tried to do something real special with this room by adding a
light_spot to make the effect of the red lights a bit more interesting.
I could have made white light instead of red but i think it would look
more cool with a pool of red light that breaks the clean and pure white
light..

Jesus im starting to sound like my deisgnteacher ^_^.

User posted image

Download the map here:

http://www.home.no/misterbister/maps/DmCore.zip
Posted by Tracer Bullet on Tue Nov 2nd 2004 at 7:06pm

Pvt.Scythe said:
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister.
Oh... I hadn't noticed. My bad. :grenade:

I'll have another look around later today and see if there is anythign else I can suggest.
Posted by BlisTer on Tue Nov 2nd 2004 at 12:30pm

MisterBister said:
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>
It's funny how that little extra L ends up in his name all the time... Oh well. Such are the ways of the world. One is BlisTer other MisterBister, but everyone sees him/her/it as MisterBlister.

</DIV></DIV>

Yeah I have noticed that too but its OK to call me Blister or MisterBlister if you like ^_^.
as long as noone goes calling me bister or misterbister, yuk ! :razz:

anyway, nice improvements overall. what could still be improved imo are the wall-doorpassage transitions. the wall texture is now suddenly stopped. maybe add additional brushes to make a doorpost. maybe have it so that it stands out from the wall a bit. Oh and you really hit something with that bright light coming out of that ceiling hole. i wouldnt be surprised if it made its appearance in other maps :wink: