De_Cover by StixNStonz

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Map Info

  • 0 ratings
  • 609 views
  • 242 downloads
  • added Mon Jun 6th 2005
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

150 windows, 3 buildings, one bomb site right in the middle. Most T's start outside under the tarp, with rifles and some scouts, but they get a few counter-snipers in the buildings. Most CTs start in the buildings with scouts and paras, but they get a few who start between the buildings with subs for the ground assault. All this, mixed with a thoroughly thought-out building layout and plenty of Cover, makes pure mayhem.

Briefing:
  • Counter-Terrorists: Prevent Terrorists from bombing the truck. Note that most CTs spawn in the buildings with either snipers or heavy machine guns, while some spawn behind the building with subs to assault the terrorists on foot.
  • Terrorists: Bomb the truck. Note that although most of your team spawns with rifles/scouts outside, a select few spawn within the buildings with Scouts for counter-sniping, and on the roofs with rifles to flush out the snipers. Use your smokes.
  • Other Notes: -There is only one bomb site, flat in the middle of the map, around the truck with the biohazards.
-THERE ARE TWO BOMBS-->needed to ensure one of the ground-floor T's has a bomb
-There are two buyzones, each usable by each team, around the ammo crates in the middle.
-Everyone has an HE grenade.

Discussion

Posted by StixNStonz on Tue Jun 7th 2005 at 12:00am
[Author]

Pics can be found in news here, or at http://www.iwannamap.com/showmap.php?map=23
(sorry, i dont see an upload pic button?)
*Edit: PLEASE REVIEW! :D ..shoot me down if need be
Posted by Cassius on Mon Jun 6th 2005 at 3:40pm

You've executed an innovative idea - or, at least, one of a type most don't pursue - pretty successfully, as the screenshots suggest, and I'm eager to test out the finished product; however, though I'm really not one to tell people how to behave in this respect, don't be quite so fast to say you've become an experienced mapper. Realize that I don't mean to offend when I say that: it's pretty much a fact of level design that it can take a long time to really get it down. I've been mapping for something like four and a half years and still haven't been satisfied enough with a map to even finish it.

Well, I'm finished with my tangent now. I'll download this later and write a review.
Posted by $loth on Mon Jun 6th 2005 at 8:51am

Pics would be nice :)