Echoe by Crackerjack

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Okay here is the other map. Another WIP. This one i spent more time on, none of the textures, detail and building brushwork are final (note the buildings appear to have no damage). What i personally like to do is work on gameplay first... then move onto detail... as I did with October. Havent started adding detail to it yet. Also this map is up for grabs to any mod that might think it fits theme. Basically these two shots are an atmosphere test and gameplay test, as you can see the layout below.

Discussion

Posted by ReNo on Fri Dec 16th 2005 at 7:21pm

I like the atmosphere, but as Crono said the buildings could really use
some work. Another issue is that most streets aren't just straight
roads with parallel buildings on either side; things like parks, bus
stops, subway entrances, public squares, restaurant/cafe seating areas,
etc... all help make a place more interesting. While it is true that
many streets, particularly in America, are perpendicular to each other
and run straight, it might be more interesting to deviate from that and
make some of them run at angles, possibly meeting each other and
providing a y-junction type point.
Posted by Dietz on Fri Dec 16th 2005 at 7:14pm

Looks decent... seems like you should include the new textures, detail, and building brushwork before posting, if thats not what its going to look like...
Posted by Crono on Fri Dec 16th 2005 at 7:00pm

That's the most boring looking city ever. No city has identical buildings spanning a block :razz:

But, other than that, the only thing that looks weird is that there seems to be buildings only on that block ... none past it (in the screenshot).

I'd suggest, getting some building screenshots and adding them in.

http://www.emporis.com/en/ (Lots of buildings there)

It can also be much bigger and still run smooth. Actually, tall ass buildings would be the key to doing that. :smile: