Tangent by MJ

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Map Info

Map Description

My mars-ish themed CTF map. Map is designed for scout/med concing. Good for clan play. If you were wondering yes I used Natural Selection textures (mars theme remember). Screenshots are fairly big (1280x1024).

Map updated 8/07/06: tweaked and plays better. Please update!

few more screens:
http://gfb.combovideos.com/maps/noname3.jpg
http://gfb.combovideos.com/maps/noname4.jpg
http://gfb.combovideos.com/maps/noname6.jpg

Discussion

Posted by ReNo on Wed Apr 5th 2006 at 3:10pm

Well that's just typical :biggrin: I posted a comment just before you posted this thread! I'll post it again here for the sake of clarity...

A bit heavy on the point spotlight usage for my liking - in the first shot they don't work with the type of light fixture, and while their use in the latter shots isn't too bad they are too obvious and large and come off looking intrusive and unbelievable. It is a nice entity, but shouldn't be used half as often as most people seem to think :smile:

You've got some fairly nice architecture in places, particularly the last two shots of the bar/club area, but I feel your lighting isn't helping you show any of it in the best light (awful pun). The exterior lighting in particular is weak - it doesn't seem to suit the skylight and the shadows are far too strong. The upper halfs of the buildings seem almost pitch black. Give a little bit of ambient light to the exterior regions to soften the contrast in the shadows a bit. It wouldn't hurt to get some light fixtures in areas like that too - introducing other lighting colours (though subtly of course, no bright greens or anything!) and pools of light and dark would help immensely.

How is your course by the way? I'm doing games TECH at Abertay, but I must admit I'm very curious about games design courses. They probably would have been better suited to me than this all this tech stuff :smile: