Posted by
reaper47 on
Sun Jan 29th 2006 at 5:35pm
I think it's to early to really give any feedback at all. If this is really just a 5% state, then it looks quite ok for now.
The most striking attribute I noticed is that it's very symmetrical, even for a basic layout. Break up the areas into a more diverse layout, not only concentrate on the building in the middle. Make sure the area around it is as interesting as the building itself. This is something you should already consider in the early planning phase because it's hard to change later.
Play with lighting to establish a more unique atmosphere. Use warm and cold lighting contrast (orange, yellow, green, blue, white) and make the player move towards the warm-lit areas. Use spotlights and many little lights ect. to get brighter spots that bring some diversity to the rather dark and blue looking walls, floors and ceilings.