Keeping the 400-500 polygon limit was very important for me when making the map. My goal was to make it run well with a Voodoo 2 which I think explains some of the compromises and large texture scaling for today's standard.
I always felt like maps should be made for the original hardware recommended for the game so I don't intend to update the LOD. In fact I'm not sure if there's even room in the TFC community for maps made after "wrath". Would be glad if someone bothers putting this on a server once, but I posted it mainly for sentimentality reasons. It was made shortly before a majority of TFC mapping sites died off.
Thx for the comments anyway.