Rock 24 by Mint_Sauce

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Map Description

After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the collapsing combine prison.

This mod was equally made by myself and another mapper who goes by the name of smokerscough.

Discussion

Posted by reaper47 on Mon Nov 20th 2006 at 7:54pm

I finally got around playing Rock24 and found it indeed to be the best SP experience since Minerva. There is a great love for detail, interesting twists and a steady flow. I'd even like to write a more extensive review sometime. For now all I can say is: Keep it coming! The HL2 community can need more SP projects of this calibre!
Posted by SmokersCough on Sun Nov 19th 2006 at 11:18pm

I'm glad you guys liked it, i know there were many issues where things weren't instantly obvious but as Mint explained, there were a lot fo factors against us. Our next mod will be a lot better... we promise ;)
Posted by Mint_Sauce on Sun Nov 19th 2006 at 11:08pm
[Author]

Yes, I agree that part could have perhaps been more obvious but there were problems with entities in that area. The sparks didn't work due to too many entities in the map. I tried to strip out as much as I could but ultimately had to create a balance. :( I REALLY wanted sparks coming off the elevator as it fell as well but alas they just wouldn't work there either. However, all the logic is there, including the spark entities so perhaps if Valve update the hard coded limit now that PCs are generally more capable, they will spring in to life in that area! It's mostly down to the dustmote brushes and sparks not liking each other.

I was going also to have Richard mention the electricity when he went over to the lifts to comment them being out of order but getting hold of our voice actor, redoing the face poser work etc I though would be too much work for such little benefit.

I did lower the water to try and convey you could go underneath but again, it wasn't too obvious. There were sparks on the lifts main power box to try and grab the players attention but they seemed to be a little tempremental so some times when compiled they wouldn't show up. :/

So anyway, I agree and sorry about that :P
Posted by midkay on Sun Nov 19th 2006 at 8:10pm

I agree with 6th monkey that maybe the water's timed-electrocution could be a little more obvious.. I only really noticed it after looking for a moment and observing the pattern. I think a good way to indicate it might be to just take it up a notch: have showers of sparks and lighting beams when it is electrocuted and cut them off when it isn't.. that way it's a larger contrast between is-and-is-not electrocuted and people notice that more. :)

Mint_Sauce: You're welcome, and that's great, I'm truly looking forward to whatever else you have up your sleeves. :) I hope my review gets approved soon.. grumbles about Snarkpit review/tutorial/news approval process
Posted by Mint_Sauce on Sun Nov 19th 2006 at 6:50pm
[Author]

Thanks midkay! Glad you enjoyed our mod, we will be starting on another in due time! :D
Posted by The_6th_monkey on Sun Nov 19th 2006 at 12:27pm

Wow never realised the water was on a timer :)

Maybe something could of made that more obvious so I didn't need to throw grenades around randomly to progress :)
Posted by midkay on Sun Nov 19th 2006 at 12:27am

edit Alright, I've submitted a review, it just needs to be approved.. sorry, I went kinda overboard on it - it's really long. I hope you find it useful. Here's an in-comments rating to reflect my review score, too, so that the score is put towards the overall rating:
Posted by midkay on Sat Nov 18th 2006 at 9:48pm

6th monkey: Are you talking about with the electrocuted water? What I did was wait for it to become un-electrocuted (it electrocutes for a few seconds, every like 15 seconds) and swim through it to the other side where you can easily simply press the power button.

I agree that this was kind of a confusing place. I wandered around for like 10-15 minutes looking for where I should go before I realized the electrocution was on a timer and I could swim through.

I won't comment further yet because I'd prefer to write a review.. suffice to say that I played it all in one sitting and thought you did a great job :)
Posted by The_6th_monkey on Sat Nov 18th 2006 at 8:12pm

Good job guys this is well worth playing the 2nd best singleplayer hl2 mod I've played :D

Only a few problems here and there, like the lack of clip in some areas that makes some areas accesible that shouldn't be and an invisible box on one of the later levels next to the cross bow hut that kinda got in the way.

The only thing that could of been improved was the method of starting the elevator, I was running all over the place looking how to start that dam thing only to find I had to throw a grenade into a particular area which made little sense. Maybe there should of been a vent leading to that power switch ;)

Anyhow good job, hope you continue map making, this was very fun
Posted by midkay on Sat Nov 18th 2006 at 12:33am

Wow, the screenshots seriously look GREAT. Original settings, very polished and good-looking. Hour and a half of play time broken into chapters? Man, I can't wait to play this. Getting it now but I won't have time to work through it for more than about 15 minutes until tonight.

If nobody beats me to the punch I'll be glad to review it. :)