de Apollo by elegyoficaros

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Map Info

  • 0 ratings
  • 1268 views
  • 194 downloads
  • added Thu Oct 19th 2006
  • updated Thu Oct 19th 2006
  • more content for: Counter Strike Source

Map Description

Background
"Underground sources say that the curator of The Sanctuary of Apollo, an important Mediterranean archaeological park/museum, has allegedly borrowed money from the local Mafia to finance a new exhibit. The Mafia family has accused the museum of refusing to repay their loan, and has subsequently sent in threats to the members of the museum's administration. It is feared that the Mafia intends to bomb a part of the museum to avenge their betrayal."

About the Map:
de Apollo is a medium-sized demolition map arranged in a 'four-square' layout. The major areas are as follows:

Museum Entrance- CT Spawn
Roman Basilica - Bomb A
Street and Coutyard - Central connection to all areas
Museum Gallery - Bomb B
Roman Ruins - T Spawn

For more info contact me at:
elegyoficaros@gmail.com

Discussion

Posted by elegyoficaros on Thu Oct 19th 2006 at 6:22pm
[Author]

I've decided de_apollo is ready to see the
light of day. Please download it and give it a look in-game. If you
like it, I'd be really happy if you would share it with your friends. I
don't know anyone with a CS:S server, so if you have a server and want
to host my map, that would be awesome.<br style="color: white;"><br style="color: white;">Info, screens, dl, etc -<br style="color: white;">http://evanbatson.com/projectdeapollo.html<br style="color: white;"><br style="color: white;">Official beta thread -<br style="color: white;">http://www.evanbatson.com/forum/viewtopic.php?t=12<br style="color: white;"><br style="color: white;">Direct download -
http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.bsp 29 MB<br style="color: white;">sv_downloadurl maps.evanbatson.com
Posted by elegyoficaros on Thu Oct 19th 2006 at 6:18pm
[Author]

I've decided de_apollo is ready to see the light of day. Please download it and give it a look in-game. If you like it, I'd be really happy if you would share it with your friends. I don't know anyone with a CS:S server, so if you have a server and want to host my map, that would be awesome.<br style="color: white;"><br style="color: white;">Info, screens, dl, etc -<br style="color: white;">http://evanbatson.com/projectdeapollo.html<br style="color: white;"><br style="color: white;">Official beta thread -<br style="color: white;">http://www.evanbatson.com/forum/viewtopic.php?t=12<br style="color: white;"><br style="color: white;">Direct download -<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.zip 14.4 MB<br style="color: white;">http://www.maps.evanbatson.com/de_apollo.bsp 29 MB<br style="color: white;">sv_downloadurl maps.evanbatson.com
Posted by Myrk- on Mon Oct 16th 2006 at 1:46am

Done buildcubemaps on the map? Got any cubemaps in the level? Could do with some generic particle style haze.
Posted by elegyoficaros on Sun Oct 15th 2006 at 11:23pm
[Author]

Oh, no. That's probably why. Thanks
Posted by Stadric on Sun Oct 15th 2006 at 7:14pm

Are you using a shadow controller?
Posted by elegyoficaros on Sun Oct 15th 2006 at 7:03pm
[Author]

Okay, I'll try that.

That reminds me of a problem I'm having that I have no clue about. Across the whole map player's shadows are a bright blue/green color. You can see the problem here:
http://www.evanbatson.com/files/Apollo/deapollo15.jpg

Any idea how to fix that? I'm completely stumped.

<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Posted by reaper47 on Sun Oct 15th 2006 at 9:10am

The floor in pic 9 looks way to bright also. Looks like there are no shadows. Maybe try turning down the cubemap intensity?
Posted by Stadric on Sat Oct 14th 2006 at 10:13pm

You're in desperate need of a skybox (see pic 9), and you have some texture mismatches, most notably the bricks in the arches of (I think) pic 7.
On the plus side, you've used lighting very well, it all fits, IMO.
Posted by elegyoficaros on Sat Oct 14th 2006 at 5:30am
[Author]

Thanks so much for the advice so far. I
haven't had a ton of time since my last post to work on the map, but I
thought i'd post some high res screens from a build of the map I had
earlier this week that i was testing bots on. Any suggestions to any of
the screenshots is greatly appreciated.<br style="color: white;"><br style="color: white;">The
temple complex is in concept a combination of the reconstruction of the
sanctuary at Praeneste and Petra - though not necessarily direct copies.<br style="color: white;"><br style="color: white;">$loth
  • The FPS is pretty steady throughout the entire map. I've been pretty
careful about balancing amount of detail through the three
func_areaportal areas on the map. The idea of breaking the walls up in
slide 3 was great... here is the result:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;"><br style="color: white;">Reaper47
  • Thanks for the suggestions... will try to work on that. And yeah,
it's really hard to tell how the different areas of the map
interconnect in those three shots, so I've uploaded an overview plan
here:<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;"><br style="color: white;">Midkay
  • Yeah, I've noticed that too. I've been adding some ambient lights
into areas of really dark shade, though at certain levels i like the
bright/dark contrast outside. There's no leak, as water and areaportals
work, but what you might be describing is that the amphitheater seating
is all func_details, and there's a deep box of world brushes under it
to seal it. Some light might be soaking into there, but there isn't
much i can do about it at this point.<br style="color: white;"><br style="color: white;">Myrk
  • Good points. I'll definitely try to add some more models. That
picture of Petra is really, really helpful. You've convinced me to make
some custom textures for the temple facade with those courses and
architectural details. And yeah, the big cliff face thing is by far the
weakest part of the map. I will go back and try to polish it up.<br style="color: white;"><br style="color: white;">So
here are some more screens. Please take a look and post any reactions!
Thanks a ton. I will keep you guys updated on the progress.<br style="color: white;"><br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo1.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo2.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo3.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo4.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo5.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo6.jpg (featuring the most badass bot ever)<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo7.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo8.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo9.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo10.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo11.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo12.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo13.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo14.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo15.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo16.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollo17.jpg<br style="color: white;">http://www.evanbatson.com/files/Apollo/deapollowallpaper.jpg/<br style="color: white;">
edit - Sorry if the urls aren't links. I'm having trouble getting the BB code to work. You can just go to the http://www.evanbatson.com/files/Apollo/ directory and click through them like that
Posted by Myrk- on Fri Oct 13th 2006 at 12:52am

Needs models- theres plenty in CS for this theme. Just looks a bit plain. Also if it is meant to be roman/greek architecture then it is definitely plain.

User posted image

Just compare the detail from yours to this.

Also your rockwork is pretty bad above the entrance thing- rough it up a tad and do some better texturing, looks alot like dust textures should be used.

Screenshot 3: No rails? Bit dangerous... Also theres actually a model for doing sun burst effect. Not sure where it is (maybe combine folder?). Also needs spicing up- maybe some statues or something. Just in the whole needs more models.