Lock Out: Halo 2 by smerf

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Map Info

  • 0 ratings
  • 10005 views
  • 791 downloads
  • added Tue Apr 17th 2007
  • updated Mon Oct 27th 2025
  • more content for: Counter Strike Source

Map Description

I'm going to leave pictures of the old one just so you can tell how far ive come in mapping. the new one is not ready for download so dont try yet please.

UPDATED
Added Gravity Lift. Make sure to set your gravity with "sv_gravity 475" Thanks! its not really that dark :P

Discussion

Posted by Riven on Tue Jun 19th 2007 at 1:01am

Well, as of today, I have been asked to help build this map by smerf. I will be completing my mfb round 2 competition map first of course, but this map will become my new project, and will be a co-produced map between smerf and I, so be expecting some cool stuff later...

I plan on including some custom content, and probably will find a way to include some original souds and textures from Halo 2 for pc, now that it's out. Just need to find someone with Vista, and a copy of Halo2...

Wish US luck for the completion of this project!
Posted by Le Chief on Sat Jun 16th 2007 at 10:33am

If there was a word or smiley for a small laugh and a smile then it would be used right now. Cool fireworks outside. rofl all the dogs started barking after this really big 'bang'.
Posted by Riven on Sat Jun 16th 2007 at 10:16am

Well, for that matter, I think it sucks that Halo 2 doesn't have a gravity gun or any sort of awesome physics, nor any interesting monsters that do more than just shoot at you. It doesn't even have a hyphen in its title!?!?

(Just making a sarcastic point; and no, I don't feel like arguing this...)
Posted by Le Chief on Sat Jun 16th 2007 at 8:51am

Good map smerf, it kinda does look like lockout. I would think lockout would be a pretty easy halo 2 map to make. My freind just started makeing Headlong from Halo 2 for Half-life 1. Thats a challange.

It really does suck though how cs or half-life 2 for that matter dosen't have CTF or terrotories or oddball or any other cool modes. Anyway I'm gonna check it out so expect some feed back some time this year.
Posted by smerf on Fri Apr 27th 2007 at 1:12am
[Author]

well ive hosted lockout on my server for a little while now and alot of
people have the same complaint. That its too small. My argument is
always the same, seeig how its an fy map, it should be small and rounds
should be quick. My cousin recently suggested me droping the whole
"duplicating a halo map" idea and taking what i have and adding a bunch
of stuff to it to make it a little more fun. However i would keep the
origonal. what you guys think? download the map if you havnt yet and
tell me your opinions. map name is Halo 2: Lock Out on the map list.
Posted by smerf on Thu Apr 26th 2007 at 1:58pm
[Author]

I did redo all the textures and most of the layout. All my blocks are done. The screen shots are old and i dont feel like updating untill i have the gravity lift and snow and stuff done. If you can help post your x fire
Posted by Riven on Thu Apr 26th 2007 at 4:12am

Well, I think before you start working on the technical aspects of the map, you need to get down your architecture and scale. As it stands right now, it could use a lot more work (based on the pics). Once that has been settled, then working on such things as the gravity lift and smoke volume below should take priority. If you begin working on the technical stuff now, then your map will have to change as you come back to "pretty" things up. But if you lay the architecture and scale down now, it will be out of the way for good, except for the occasional spruce-up here and there which is a lot less work than it will be if you continue on the same path.
Posted by smerf on Wed Apr 25th 2007 at 2:24pm
[Author]

ya, ill try that. I really want to get this stuff done and you have alot of good ideas, do you have x fire so we can talk easier, or vent.
Posted by reaper47 on Tue Apr 24th 2007 at 3:49pm

Maybe a trigger_wind?
Posted by smerf on Tue Apr 24th 2007 at 2:09pm
[Author]



<STRIKE>............................</STRIKE>

<STRIKE>|</STRIKE> LAND HERE ...<......<STRIKE>|</STRIKE>

<STRIKE>| -----------</STRIKE>......^.....<STRIKE>|</STRIKE> <FLOOR 2

<STRIKE>| </STRIKE>...................^.....<STRIKE>|</STRIKE>

<STRIKE>| </STRIKE> :cool: move>.....^.....<STRIKE>|</STRIKE>

<STRIKE>| |_______________|</STRIKE> <FLOOR 1



START ON FLOOR 1, GET PUSHED TO FLOOR 2, CAN ANYONE EXPLAIN HOW TO DO THIS WITH trigger_push?