the_omaha by The SnarkPit

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Posted by Leperous on Sat Jan 1st 2000 at 12:00am

The Omaha. Presumably some kind of cross between World War II and The Alamo, this map has you fighting on some kind of a beach, complete with (perversions of) landing craft and fortifications. It also comes from the author who last brought us the fantabulous <!-- BBCode Start --><!-- BBCode Start -->gorair<!-- BBCode End --><!-- BBCode End -->, so if you're expecting another prefab frenzy, you're "in luck". First thoughts are that there's a decent sky included, made by the sky guru Mighty Pete. Sadly, on loading the level (hopefully you won't ever bother though), you'll notice the sky is the wrong way round, as it shows landing craft being behind the 'bad guys' base. But ignoring events out of the author's control, bar rotating/flipping the map...

Realism is somewhat lacking here when it shouldn't be- it's almost comical (cue lecture about being disrespectful...). One of the technical hurdles that must be overcome by maps of this type is what to do with the ocean- do you stick rocks around the edges, try to make it seems as if it extends off to the horizon, simply clip the edges or place trigger_hurts... This map's contribution to the mapping world: surround the edge with a big, differently-coloured waterfall. Another dumb idea was to stick 2 great big buttons which activates a giant mortar, killing anyone on the other side of the map. I'm not going to even start to point out what's wrong there (from a design and historical standpoint). Further up the beach, and visible in the second screenshot, are a couple of huge gun emplacements. Strangely, for massive guns designed to sink boats and kill people landing on the beach, they don't actually work. And surprise surprise, misaligned ladder textures attached.

I could go on- the lack of decent lighting, getting stuck in the prefabs, the shoddy design of what the author made himself, etc... But in case you've read this far, I guess you need the low-down on the gameplay. Well, it's crap (and yes, I did actually play this against another human opponent and some bots, all of whom came to the same conclusion). There is no point in playing this level in teamplay mode, as the spawn points aren't clustered together in the right areas for the right teams. There is no point in playing this level in deathmatch mode, as the mortar attacks, all the gun turrets, and mindless weapon placement (gauss, egon and full ammo all lying next to each other, for example). There's nothing to do in single player mode, hence I suggest you play it in 0 player mode, i.e. don't. Instead, spend the time doing that thing you've been putting off for the last few days, hone your mapping skills, or just downloading pr0n.

The one good thing about this map? Do I have to? Fine... at the bottom of the readme it says "copywrite cant edite gorami limited". At least it's a step towards stopping any more levels like this.

Design
It's mostly sand and prefabs.

Gameplay
Not suitable for any mode or number of players.

Verdict
Misaligned sand textures say it all.

Pros
It didn't crash my PC

Design
r_speeds, and everything else
Posted by Leperous on Sat Jan 1st 2000 at 12:00am

The Omaha. Presumably some kind of cross between World War II and The Alamo, this map has you fighting on some kind of a beach, complete with (perversions of) landing craft and fortifications. It also comes from the author who last brought us the fantabulous <!-- BBCode Start --><!-- BBCode Start -->gorair<!-- BBCode End --><!-- BBCode End -->, so if you're expecting another prefab frenzy, you're "in luck". First thoughts are that there's a decent sky included, made by the sky guru Mighty Pete. Sadly, on loading the level (hopefully you won't ever bother though), you'll notice the sky is the wrong way round, as it shows landing craft being behind the 'bad guys' base. But ignoring events out of the author's control, bar rotating/flipping the map...

Realism is somewhat lacking here when it shouldn't be- it's almost comical (cue lecture about being disrespectful...). One of the technical hurdles that must be overcome by maps of this type is what to do with the ocean- do you stick rocks around the edges, try to make it seems as if it extends off to the horizon, simply clip the edges or place trigger_hurts... This map's contribution to the mapping world: surround the edge with a big, differently-coloured waterfall. Another dumb idea was to stick 2 great big buttons which activates a giant mortar, killing anyone on the other side of the map. I'm not going to even start to point out what's wrong there (from a design and historical standpoint). Further up the beach, and visible in the second screenshot, are a couple of huge gun emplacements. Strangely, for massive guns designed to sink boats and kill people landing on the beach, they don't actually work. And surprise surprise, misaligned ladder textures attached.

I could go on- the lack of decent lighting, getting stuck in the prefabs, the shoddy design of what the author made himself, etc... But in case you've read this far, I guess you need the low-down on the gameplay. Well, it's crap (and yes, I did actually play this against another human opponent and some bots, all of whom came to the same conclusion). There is no point in playing this level in teamplay mode, as the spawn points aren't clustered together in the right areas for the right teams. There is no point in playing this level in deathmatch mode, as the mortar attacks, all the gun turrets, and mindless weapon placement (gauss, egon and full ammo all lying next to each other, for example). There's nothing to do in single player mode, hence I suggest you play it in 0 player mode, i.e. don't. Instead, spend the time doing that thing you've been putting off for the last few days, hone your mapping skills, or just downloading pr0n.

The one good thing about this map? Do I have to? Fine... at the bottom of the readme it says "copywrite cant edite gorami limited". At least it's a step towards stopping any more levels like this.

Verdict

Misaligned sand textures say it all.