dm_cannon by Radon

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It's similar to my last map. But it puts more emphasis on unconventional architecture and cares less about extreme detail.
I heard it reminds people of Halo in a way because it has many edges and 90 degree angles. I think there is indeed a similarity although I did not intend to copy the Halo style.

The map got bigger than I first intended. I started with a few areas and connected them with paths. In the process I underestimated how the paths add up to a lot of space. This is especially true since I didn't use narrow hallways but tried to make cool areas out of it.

In the end it took rather a lot of time to finish it. It was one and a half years since I started to build the first blocks. But it only took so long because I pretty much stopped working on it during my semesters and picked it up again in the holidays. So it took a while but it was not that much work.

What else is there to say? Give it a go and I hope you like it :)

_r1 in the filename means: revision 1
fixes a problem that made it impossible to play the map on a dedicated server

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