dm_buildings_1 by Tron

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Map Description

This is my first map for HL2 DM. dm_buildings_1 Wont be the final name. There a couple of secret sniper points but thay are small so if u get a grenade in there (BOOM). Am thinking about making it twice as big & adding more indoor bits. Plz tell me what u think.

Discussion

Posted by Tron on Sat Mar 8th 2008 at 8:43pm
[Author]

I appreciate the comments thanx & i totally agree with you about the lighting and i will try to sort it out but that is the thing i am not so good at so if any of u could give me help it would be much appreciated. Thanx again ps please tell me what & how many secret places u find.Thanx
Posted by milkshake on Mon Mar 3rd 2008 at 1:36pm

Liked it ;D

I liked the concept :)
Posted by reaper47 on Fri Feb 29th 2008 at 1:58pm

Nice for a first map. Try to get rid of the "box with something in the middle" large-scale idea for a map-layout. I know it's far from an actual "box", but still, having multiple, separate but well connected areas of interest allows more versatile gameplay.

I would not make this bigger. Small to medium-sized maps usually play better (and are run more often) than large maps.

I agree with Andrei on the lighting issue. Use (subtle!) colors in every light. Yellowish, blueish tones to create some contrast in colour warmth. Too white lighting turns out a little grey in HL2DM (which has a rather desaturated texture-palette anyway).

The water could kill some people's machines performance-wise. I love HL2's water shaders, but considering what a small spot you're using it in, it's quite an expensive FPS-killer so you might want to consider removing it.

PS: The download link was a pain for me to get to work. Could you try uploading it somewhere else? fpsbanana.com works fine for me.
Posted by Andrei on Thu Feb 28th 2008 at 6:41pm

Looks good so far, though the lighting is a little bland.