dm_unreal_project (no name yet) by gtamike

Map Rating

  • 5
  • 1 rating / 5 stars

Map Download

Map Info

Map Description

This is a Unreal type map for Half Life 2 Deathmatch i've been working on.

(Still in development)

The map is a normal type map (not a killbox) with lots of corridors.
I have made the gameplay good so you can't get lost.
I think i've got the size of the map just right.
I have gave the player lots of options to go when playing the map (like in unreal), lots of door ways to choose from that leed to a main corridor, lots of lifts that leed to another main area where the players will met. So there's not may safe places to hide in the map to you need to watch your back all the time. The map detail is very high even with out the detailed textures. And like most of my maps i've added some fun things.

Map is about 75% done

All the pictures i've taken so far are here.

http://img206.imageshack.us/img206/8540/dmspaceprojectnewstarled2.jpg

http://img93.imageshack.us/img93/8372/dmspaceprojectnewstartbxu0.jpg

http://img512.imageshack.us/img512/4981/dmspaceprojectnewstartbig3.jpg

http://img178.imageshack.us/img178/292/2ndaz5.jpg

http://img206.imageshack.us/img206/4674/dmspaceprojectnewstartbbv6.jpg

http://img206.imageshack.us/img206/4599/dmspaceprojectnewstartbsu0.jpg

http://img178.imageshack.us/img178/94/dmspaceprojectnewstartbih6.jpg

http://img178.imageshack.us/img178/9232/dmspaceprojectnewstartbvd9.jpg

Discussion

Posted by gtamike on Tue Aug 12th 2008 at 10:31am
[Author]

Thanks for the feedback I will make good use out of it. The map wall detail is higher in some areas then others, it's nearly at Sources limits.
(hammer information)
brushes 7622/8192 91464/98304 (93.0%) VERY FULL!
brushsides 55463/65536 443704/524288 (84.6%) VERY FULL!
I will try to stay just under the limit.

I think I need more information about the light, were you thinking of more light colours or the lights a bit brighter in some areas? (im not the best lighter)
Posted by Le Chief on Mon Aug 11th 2008 at 10:06am

Looks pretty good, the geometry looks a bit rough, maybe that's because you don't have anti aliasing on :P. I think what you need to work on here is add subtle detail to the walls and ceilings to give them a bit more depth because at the moment, it looks pretty flat and I am seeing many opportunities to add depth to the walls and ceilings, its one thing to have the fancy curves and angular geometry, but that can still look flat and dull. I think if you did that, this map would look much better.

I also think it would look nice to add fog in the map, nothing heavy, but maybe a pale white-green colour would look nice, you could even go for pale light blue, something to match the texture colours in this map.

Might also want to add a couple of props, I think some railings would look nice, but don't use anything that doesn't fit in with the maps theme, such as wooden crates.

Lighting could use a bit of tweaking (always remember that lighting is VERY important- a poorly/rushed lighting in a map defiantly detracts from a map), but I think we can get to the lighting later, just work on the subtle detail, that extra bit of trim and depth to the level because its lookin kind of flat at the moment.

Keep us updated! :)
Posted by haymaker on Sun Aug 10th 2008 at 4:59pm

I don't play unreal, but it looks like a workable translation; lots of room for speed. Maybe a little more cover geometry wouldn't hurt. Not very many height variations here?