Space_station by sgtfly

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  • 1 rating / 1 star

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Map Description

Here's something I'm toying with. Give me some feedback and if anyone thinks I should take it further, I really like the idea but am unsure as to how to make it more playable. The platforms are there just to move around the area for now.

Discussion

Posted by Riven on Fri Aug 7th 2009 at 6:13am

I think you forgot to pack the texture used for the rotating sky box into this map, because, instead of getting the texture I see you posted in your image, all I get is the blood-awful pink and black checkerboard texture, which makes whatever playability there is too annoying to continue.

Also, I first spawned in a room with no way out. I just had a window to look out, but that's it. Why is this map soo bare, and soo poorly done? I mean, you could have at least added lights to it. This map really isn't even qualified to be a kill-box really. There are no weapons lying about anywhere, and players can get spawned into sealed-off rooms. What gives? Sorry, but this map doesn't deserve to be posted online for criticism. This map needs too much work to pass for anything. There are plenty of tutorials around here to help get you started on more advanced features in mapping. Good luck with your future endeavors.

[EDIT]: okay I read the comments above and understand why it's soo bare. I like the feature you're trying to implement, but I think you should have waited to post until this map had more substance to comment on. If I were you, I would have started a topic in the Source editing forum to post images of test maps in there instead of uploading this test map to our database.
Posted by sgtfly on Fri Jul 10th 2009 at 7:18pm
[Author]

I had the idea and just threw it together as a prototype you could say. This would be nowhere near what it would look like. I was trying to get some visual perspective with the rotating sky and not sure how it could come together. the station was just basically thrown together to get some idea on how the sky looks from inside, it's really pretty bad at this point I agree.
I want to add the element of rotating space to kinda throw off perspective when players are running through the main room of the map, especially on walkways, tunnels and platforms if possible.
I have yet to work out what that would be.
A rotating 3d skybox is something I haven't figured out yet, and I was hoping for input to see if this map idea might have potential.
The idea is good I believe, execution is another. :)
Posted by Le Chief on Fri Jul 10th 2009 at 3:46am

Muhnay said:
I would comment on the map, but all I see are BOOOOBIES!
... :scared:

sgtfly, I think it's a different visual style but it's not very appealing to me in this current iteration. I think it's too bright, including the seemingly full bright map and and the 2d skybox is probably a bit bright too for me. The skybox dosen't really seem together very well, it's really easy to tell where the different sections meet.

The geometry of the map is pretty basic aswell, I think this abstract setting could have potential if there was better level design behind it.
Posted by G4MER on Thu Jul 9th 2009 at 4:00pm

I would comment on the map, but all I see are BOOOOBIES!