When I saw there was a new map available for L4D2 and it had survival support, I downloaded it and played it this evening. One note: My graphic settings aren't maxed up, so things might look different on your computer.
I will start with the bad things first.
[IMG]http://i41.tinypic.com/6glfgl.jpg[/IMG]
It's probably not clear to see where this is, but I was able to jump from the boxes, on a hedge, to an other but higher hedge. I was able to feel a clip node below my feet, but it's easy to get past it.
[IMG]http://i43.tinypic.com/igi2e0.jpg[/IMG]
From that hedge, I was able to walk further and do 2 tricky jumps and managed to get myself out of the level.
[IMG]http://i40.tinypic.com/2622yyv.jpg[/IMG]
This balcony is nice, but I don't really like the view from it. The fog doesn't match the skybox color, which makes it look kinda odd. I think this map looks much better without fog at all. Not sure if that results in different issues though.
[IMG]http://i44.tinypic.com/52xmoz.jpg[/IMG]
(Taken in thirdperson mode) It's kind of unrealistic to be able to walk on this small ledge. A clip node should prevent players from walking on there.
[IMG]http://i39.tinypic.com/bdsche.jpg[/IMG]
Overlapping textures. (Hard to see in the screenshot.)
[IMG]http://i44.tinypic.com/atrexs.jpg[/IMG]
It's cool to have a playground in the map.. but.. how could the kids ever get on that wood structure (don't know the right word)? It seems unfinished.
Some other things:
- The first time I started the finale there were no common infected, only a few special infected. After 4 minutes they finally spawned. The second play time they spawned immediately after I started the finale.
- There are still scavenge gas cans in the map and you can even do all the scavenge stuff while playing in survival mode
- On some places you can easily see the end of the map
- The grass is flat, my advice is to make it a displacement to add some hills.
- The cars aren't prop_physics. This is a shame because it would be nice to have tanks to be able to actually throw the cars.
Now, these were the bad things. Here are the
good things:
[IMG]http://i43.tinypic.com/2ahdv0o.jpg[/IMG]
Wow, I don't know what you did here, but this area gives a very amazing atmosphere \ feeling. It's a shame though that the props in the distant fade away so quickly when you're not close to them. You can fix this by going to the prop options, and changing Fade Scale from 1 to 0,5 or something close to that.
Maybe it happens because the graphics aren't maxed up on my computer, but even then it would be nice to see them from further away.
[IMG]http://i39.tinypic.com/hu3y81.jpg[/IMG]
This roof looks very nice. Nothing to say about it tbh.
Some other good things:
- The thunderstorm in this map is really cool
- If not as buggy as this anymore, I'm sure it will be a very fun map.
When a new version has been released, I will definitely download it and have a look again. I'm sure this is going to be a great map!